Been ho-humming uploading this as a few ideas still need straightening out, but hey that's what forum reviews are for.
First off, Generic Mugic!
Tone Death Tuning
Generic Mugic
[M]
The effect of this Mugic becomes the same as target negated Mugic's.
Interrupting Interlude
Generic Mugic
[M][M]
Target Mugic that would heal X Damage, deals X Damage instead.
-OR-
Target Mugic that would deal X Damage, heals X Damage instead.
Chameleon's Chords
Generic Mugic
[M]
If the caster of this Mugic is a Danian, target Creature is considered to belong to the Danian Tribe and gains 25 to all Disciplines.
If the caster of this Mugic is a Mipedian, target Creature is considered to belong to the Mipedian Tribe and gains 'Strike 10'.
If the caster of this Mugic is an Underworlder, target Creature is considered to belong to the Underworlder Tribe and gains 'Fire 5'.
If the caster of this Mugic is an Overworlder, target Creature is considered to belong to the Overworlder Tribe and gains 10 Energy.
And now onto a few of the more questionable ones. I wanted a bunch of 0 cost Mugic because as a Mipedian player I find Mugic tends to be kind of hard to come by, so I wanted to fix that and all tribes deserve something.
Chaotic Clattering
Underworld Mugic
[0]
Target Attack deals 0 damage. It gains the following effects based on how much damage it would've dealt:
5+: Reduce the attacked Creature's POWER by 20.
15+: Flip the attacked Creature's Battlegear facedown.
30+: Remove [M] From the attacked Creature.
40+: Deal 20 damage to the attacked Creature.
Siphoning Sonnet
Overworld Mugic
[0]
Deal 20 damage to target Creature you control: Heal 10 damage to another target Creature.(You may target the same Creature).
Tune of Terraform
Mipedian Mugic
[0]
Move target Creature into target unoccupied Mirage Location: Shuffle target Mirage Location into its owner's Location deck.
Unique
Oh, and no Danian Mugic cause I just can't wrap my head around them.
First off, Generic Mugic!
Tone Death Tuning
Generic Mugic
[M]
The effect of this Mugic becomes the same as target negated Mugic's.
- Spoiler:
- The idea was to create a Mugic that could 'counter' negation as I wanted to create a bunch of negating Mugic. The idea is it effectively allow it to 'copy' Mugic that's been negated. Your opponent uses Cadence Clash on your Song of Revival and now they have to deal with you getting a second one going at half the cost.
Interrupting Interlude
Generic Mugic
[M][M]
Target Mugic that would heal X Damage, deals X Damage instead.
-OR-
Target Mugic that would deal X Damage, heals X Damage instead.
- Spoiler:
- Not sure about the two Mugic cost. I was debating about it as it'll only be helpful in countering certain decks so it might warrant a bump down, but turning your opponent's Kopond casted Cannon of Casaulty into a Mugic that heals its target by 30 instead can seriously cause players to have their entire deck build screwed up.
Chameleon's Chords
Generic Mugic
[M]
If the caster of this Mugic is a Danian, target Creature is considered to belong to the Danian Tribe and gains 25 to all Disciplines.
If the caster of this Mugic is a Mipedian, target Creature is considered to belong to the Mipedian Tribe and gains 'Strike 10'.
If the caster of this Mugic is an Underworlder, target Creature is considered to belong to the Underworlder Tribe and gains 'Fire 5'.
If the caster of this Mugic is an Overworlder, target Creature is considered to belong to the Overworlder Tribe and gains 10 Energy.
- Spoiler:
- I like mixed tribe decks and the idea of making a Mugic that changed a Creature's tribe kind of appealed to me in a way as there are only a few ways to change Tribes, but a Mugic that only changed tribes seemed kind of weak to me so I decided to tack on a way to gain abilities.
And now onto a few of the more questionable ones. I wanted a bunch of 0 cost Mugic because as a Mipedian player I find Mugic tends to be kind of hard to come by, so I wanted to fix that and all tribes deserve something.
Chaotic Clattering
Underworld Mugic
[0]
Target Attack deals 0 damage. It gains the following effects based on how much damage it would've dealt:
5+: Reduce the attacked Creature's POWER by 20.
15+: Flip the attacked Creature's Battlegear facedown.
30+: Remove [M] From the attacked Creature.
40+: Deal 20 damage to the attacked Creature.
- Spoiler:
- Wanted a bunch of 0 cost Mugic and the first idea I had was something that reduced damage from attack and used that as its cost. I'm still a bit worried about it and I may change it so it can only target your attacks as it can currently stop a Slashclaw and the attacked Creature gets out way too good, so I want to increase the negatives of playing this on a huge attack.
Siphoning Sonnet
Overworld Mugic
[0]
Deal 20 damage to target Creature you control: Heal 10 damage to another target Creature.(You may target the same Creature).
- Spoiler:
- Another zero cost mugic this time something that allows for healing. This is kind of a cheap mugic as you can just target a Creature outside of combat and deal damage to them, but they are relatively safe outside of combat. I allow you to target the same Creature because of the Interrupting Interlude up above can heal 30 damage to someone like this, but its just a cheap combo.
Tune of Terraform
Mipedian Mugic
[0]
Move target Creature into target unoccupied Mirage Location: Shuffle target Mirage Location into its owner's Location deck.
Unique
- Spoiler:
- This is the one that I actually wanted to make. A Mugic that makes Mirage Locations great. A Mugic that brings back the Mipedian Cactus with the new Mipedian Mirage locations. A card that works well with Strain of Expensive Delusions with the same cost and possibly more power.
Oh, and no Danian Mugic cause I just can't wrap my head around them.