so I think I'll be throwing the rest of the creatures out one tribe at a time, focusing on one tribe helps me stay focused on that tribes certain options and such. On that note which tribe am I starting with? Well if you read the title you know its the underworld! why? Because idk enjoy.
(he'll start things off with kemmosh, he's another underworlder who works with battlegear. but unlike ulmar or khybon he's much more blue collar. While they design fancy new gear its up to creatures like kemmosh to build and repair old ones. Ulmar may have created the first viledriver but its kemmosh and other workers who build the dozens needed in chaor's armies. Kemmosh is by far one of the most effecent of these workers give him a pile of scap and some plans and you'll have a powerful weapon in no time. While his work takes up most of his time he enjoys watching fights in the Colosseum(though not participating) or chatting with other workers in the underworld's taverns, he live a simple life and is quite content with it.
In game kemmosh can sac his own gear and turn a faceup gear you own into a copy of it, as the reminder text says this changes the effects, name and type (such as shard or past) of the gear to be a perfect copy of what was saced. This can be played while kemmosh's gear is face-down since sacing it will send it to the discard and reavel it to anyone, so what the gear will turn into will be clear. and like any other activated effect its for the turn.
Art by Adrian Barrios and Jay Axer
Next up is Borth-majar frankly there isn't much to talk about with these two there the same dynamic duo you know and love rellying on the others strenght to improve there own weakness. Since we last saw them they've had time to further bond allowing them to help even more in each others attacks as they strive to become a perfect unit. After the marrillian invasion Borth majar went pack to there commander position and are now overseeing a platoon in the lava pond to clear out all the remaining marrillians mi'llian left behind.
Art by Adrian Barrios and Jay Axer
so yeah not many rulings needed here cept the obvious since its a triggered abilty that checks it needs to meet the conditions when it resolves and when it is first triggered so if you play flashwarp you'll trigger an extra wisdom challange getting added on but since its a triggered effect it goes onto the burst and resolves just before the attack does, now since the attack wasn't a wisdom attack when it was first played you've missed you chance for the trigger and can't THEN add on another power challange. so basiclly if you play a just power or just wisdom attack your getting an extra 5 potentially if its both you get a potential extra 10.
next up we got good ol kughar, during the marrillian invasion after many underworlders were driven away from underworld city khugar began training to fight back even if it was on his own (not the brightest) he practiced his fire attacks making them much more deadly, but the real breakthrough came when he discovered a battlegear know as the Sledge of storms and found that through it he gained mastery of air attacks, also the beetles quick strikes allowed him to hurl air attacks at blinding speed too fast for even mugic to stop them. armed with this newfound power he stomped back into underworld city ready to face the marrillian menece! Only to find out they had already been defeated since he had left. Chaor swiftly put him to good use though as a top warrior in his armies. khugars short temper remains in tact he is quick to anger and even quicker to leap to battle, fortunately he usually has the skills to back him up.
nothing intresting here I think the cards pretty self explanatory the power thing is a bit silly I though it looked cooler then just giving him high power round out the underworld attack trio and such lol but who knows.
Art by Khary Randolph, Etienne St. Laurent, and Emilio J. Lopez
last but certianly not least is another new face, nidding. He used to live in underworld city where his shady deals with the other citizens earned him a reputation for trickery. He sells just about anything he can get his hands on that someone might want. Unfortunately for his costumers there's almost always strings attached. Underworlders usually aren't too happy with being tricked and nidding quickly earned one too many emenies in the city when he sold agitos a mugic to make wiser only to have it leave him with a headache for days. He swiftly left for a place he knew would take outcasts like him, gothos tower. Van bloot however is a master of cunning and deception himself so it may not be so easy for the rat to slip one by him. Nidding still has access to many resources however and whatever happens between these two its sure to end baddly for someone: bloot, nidding or maybe chaor.
again no real rules needed here its a tool kit of various effects you can use at the cost of them coming with a slight downside you can of course use this to your advantage by targeting your opponent with one (not the 2nd one of course) he can simply be a 3 mugic guy who makes an opponent lose 5 energy every turn or he can be much more, for a price
Art by Bob Rivard
so is that all the underworlders? well all but 1 I plan on saving the 5 ultra creatures for a big ol grand finale or what have you but other than a flashy ultra (ooo who could it beeee?) this is what the underworld has to offer. of course if you have a suggestion for a tweak feel free to chime in as I sometimes overlook things in design but tune in next time when I do... idk some other tribe lol.
(he'll start things off with kemmosh, he's another underworlder who works with battlegear. but unlike ulmar or khybon he's much more blue collar. While they design fancy new gear its up to creatures like kemmosh to build and repair old ones. Ulmar may have created the first viledriver but its kemmosh and other workers who build the dozens needed in chaor's armies. Kemmosh is by far one of the most effecent of these workers give him a pile of scap and some plans and you'll have a powerful weapon in no time. While his work takes up most of his time he enjoys watching fights in the Colosseum(though not participating) or chatting with other workers in the underworld's taverns, he live a simple life and is quite content with it.
In game kemmosh can sac his own gear and turn a faceup gear you own into a copy of it, as the reminder text says this changes the effects, name and type (such as shard or past) of the gear to be a perfect copy of what was saced. This can be played while kemmosh's gear is face-down since sacing it will send it to the discard and reavel it to anyone, so what the gear will turn into will be clear. and like any other activated effect its for the turn.
Art by Adrian Barrios and Jay Axer
Next up is Borth-majar frankly there isn't much to talk about with these two there the same dynamic duo you know and love rellying on the others strenght to improve there own weakness. Since we last saw them they've had time to further bond allowing them to help even more in each others attacks as they strive to become a perfect unit. After the marrillian invasion Borth majar went pack to there commander position and are now overseeing a platoon in the lava pond to clear out all the remaining marrillians mi'llian left behind.
Art by Adrian Barrios and Jay Axer
so yeah not many rulings needed here cept the obvious since its a triggered abilty that checks it needs to meet the conditions when it resolves and when it is first triggered so if you play flashwarp you'll trigger an extra wisdom challange getting added on but since its a triggered effect it goes onto the burst and resolves just before the attack does, now since the attack wasn't a wisdom attack when it was first played you've missed you chance for the trigger and can't THEN add on another power challange. so basiclly if you play a just power or just wisdom attack your getting an extra 5 potentially if its both you get a potential extra 10.
next up we got good ol kughar, during the marrillian invasion after many underworlders were driven away from underworld city khugar began training to fight back even if it was on his own (not the brightest) he practiced his fire attacks making them much more deadly, but the real breakthrough came when he discovered a battlegear know as the Sledge of storms and found that through it he gained mastery of air attacks, also the beetles quick strikes allowed him to hurl air attacks at blinding speed too fast for even mugic to stop them. armed with this newfound power he stomped back into underworld city ready to face the marrillian menece! Only to find out they had already been defeated since he had left. Chaor swiftly put him to good use though as a top warrior in his armies. khugars short temper remains in tact he is quick to anger and even quicker to leap to battle, fortunately he usually has the skills to back him up.
nothing intresting here I think the cards pretty self explanatory the power thing is a bit silly I though it looked cooler then just giving him high power round out the underworld attack trio and such lol but who knows.
Art by Khary Randolph, Etienne St. Laurent, and Emilio J. Lopez
last but certianly not least is another new face, nidding. He used to live in underworld city where his shady deals with the other citizens earned him a reputation for trickery. He sells just about anything he can get his hands on that someone might want. Unfortunately for his costumers there's almost always strings attached. Underworlders usually aren't too happy with being tricked and nidding quickly earned one too many emenies in the city when he sold agitos a mugic to make wiser only to have it leave him with a headache for days. He swiftly left for a place he knew would take outcasts like him, gothos tower. Van bloot however is a master of cunning and deception himself so it may not be so easy for the rat to slip one by him. Nidding still has access to many resources however and whatever happens between these two its sure to end baddly for someone: bloot, nidding or maybe chaor.
again no real rules needed here its a tool kit of various effects you can use at the cost of them coming with a slight downside you can of course use this to your advantage by targeting your opponent with one (not the 2nd one of course) he can simply be a 3 mugic guy who makes an opponent lose 5 energy every turn or he can be much more, for a price
Art by Bob Rivard
so is that all the underworlders? well all but 1 I plan on saving the 5 ultra creatures for a big ol grand finale or what have you but other than a flashy ultra (ooo who could it beeee?) this is what the underworld has to offer. of course if you have a suggestion for a tweak feel free to chime in as I sometimes overlook things in design but tune in next time when I do... idk some other tribe lol.