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    Mommark's Lab

    King A-Game Darini
    King A-Game Darini
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    Post by King A-Game Darini Sat Aug 20, 2016 5:54 am

    I used to have a create a card Post on the old site. I mainly did Creatures that were in the show but never got cards for firstly the ones that had scans (Card Art in the show) but I did have quite a few OC. I re-watched the show and I thought i'd continue it.

    Vitog, Spirit Of Revenge (Generic) Super rare
    Past Spirit Warrior

    65 Courage
    65 Power
    40 Wisdom
    75 speed
    60 Energy
    Average stats
    1 Mugic Counter and Fire

    While Vitog is Engaged opposing engaged Creatures may only play Generic Mugic.
    Spirit : Vitog takes 5 less damage from damage from attacks,mugic and ability's played by non-spirits.

    Legendary

    http://chaotic.wikia.com/wiki/Vitog  For a Look at the creature.



    Next up a battle gear.

    Vitog's Talazar Staff

    Sacrafice : creature gain's 1 Mugic counter and heals 10 energy.

    Vitog loses his spirit ability and gains intimidate energy 10 and gains 30 energy.


    Next up
    Tangath Toborn, Spirit of War (Generic) Super rare
    Spirit Warrior
    75 Courage
    75 Power
    55 Wisdom
    65 Speed
    70 energy
    Average stats
    1 mugic ,Water and Fire

    Tangath takes 15 less damage from opposing engaged creatures first attack.

    Spirit

    Legendary


    Heptadd,Spirit of the Element's (Generic)  Ultra
    Warrior Spirit Elementalist

    65 Courage
    65 Power
    65 Wisdom
    65 Speed
    40 Energy
    2 Mugic counter and all elements

    Defender:Element
    Reduce damage from Heptadd's crown to Heptadd by 10.

    Spirit
    Unique



    If you wanna see Vigtog's staff it is in the episode Son of The Spirit lands.

    Next creature will be Screamer and Og. (with reasonable ability's)


    Last edited by King A-Game Darini on Fri Sep 16, 2016 8:10 am; edited 4 times in total
    Chiodosin1
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    Post by Chiodosin1 Sat Aug 20, 2016 5:23 pm

    Seems like these guys really hose mipedians you very often don't use non attack damage OW decks have a simaler problem and even if a deck runs 1 or 2 mugics that deal damage (rhyme of the reckless) while you can't give untargetable you could just run a bunch of denail/sheilding mugic (and I probably would)  to stop a deck with only a couple burn mugic so really only a deck with a burn effect (UW or danain or akranin) or a ton of burn mugic (also danain or UW) would probably be able to beat one of these guys. there's really only 2 ways these cards can go IMO, you have a non attack source of damage an you kill them with ease since they have 10 energy or you don't and you lose the game, that seems like a not super fun card in either case. also but combustion carnage's and MP damage is still attack damage idk if you know that or not but if you do and your making them damage anyway that seems inconstant and confusing.

    anyway though flavorwise It works because spirit creatures ARE supposed to be untouchable but I'm not sure why vitog is all about runic grove, is this supposed to be him after he battled tangath there? because the first time he not only got screwed by its mugic powers it was also tangath who tapped into the groves powers to defeat him so is this after that and now he has grove powers for some reason? like to know. also why is tangaths talazar effect on his card while both the others have the effect on the gear, it doesn't matter but I'm a sucker for consistancy
    King A-Game Darini
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    Post by King A-Game Darini Sun Aug 21, 2016 12:54 am

    Yeah you're right they are kinda Over/Underpowered in a way. The Reasoning is simple though and I figured you'd bring up what happens when Vitog and Heptadd were to go head to head. The Ability's would overlap.

    Vitog attack's Heptadd. Now Heptadd and Vitog can play mugic from any tribe but the remaining creatures can only play Generic mugic. If Vitog had his staff same deal except the remaining creatures would be able to play whatever they could. if Heptadd had the crown then everyone can only play Generic Mugic.

    I'll explain my reasoning's.

    The Vitogg is supposed to be the runic grove Version. Being before Tangath showed up there.

    I felt that was when he felt the most self righteous about wrecking the place and would be a fun little bump. Runic grove would be mostly useless for Vitog besides right before engaging in combat. (the opponent couldnt play song of stasis or something) but being a place of importance for him it gave him more incentive to dish out damage. I felt being Tribless was a bit of a hindrance so I gave him the Generic mugic only ability.


    I realize Combustion Carnage does attack damage with the sacrifice but it's so Underused I thought it would make sense to make it a good counter. Marksmen being the only attack that could counter these cards would probably make them more of a staple but still.

    Why not make Tangath's sword? well I felt the original was perfect as it was actually and didn't need a revamp. if you would of done 20 damage to Vitog or Heptad or a spirit tanagath then you can choose to do 5 damage to target creature. it's a pretty good counter to them even in regular decks. Levitaar would see a lot of use too. The staff was a given had to be made but Heptadd's crown.. I felt needed something different. But Honestly I think it might be a good idea to jut add Heptadd's with his ability instead.


    King A-Game Darini
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    Post by King A-Game Darini Tue Sep 06, 2016 2:56 pm

    King A-Game Darini wrote:I used to have a create a card Post on the old site. I mainly did Creatures that were in the show but never go cards for firstly the ones that had scans (Card Art in the show) but I did have quite a few OC. I re-watched the show and I thought i'd continue it.

    The first 3 will be Spirit land's creatures.

    Vitog, Spirit Of Revenge (Generic) Super rare
    Past Spirit Warrior

    65 Courage
    65 Power
    40 Wisdom
    75 speed
    10 Energy
    Average stats
    1 Mugic Counter and Fire

    While Vitog is Engaged Creatures may only play Generic Mugic.
    Vitog does 5 Extra damage with attacks when at Runic Grove.
    Spirit (Spirit's can not gain Untargetable,Spirit Creatures may not be damaged by Conventional attacks played by Non-Spirits,Spirit's can not gain energy)

    A general rule applied to Spirit Creature's is they can no be in a deck with the Creature Porthyn or be in a deck with The Mipedian Academy. Weird rule..but if it was allowed then it would be very over powered and thus would need banning. So i'm stopping that before it could happen.Spirit's will take 5 damage from attacks that have Spirit in the name. example:Spirit Gust.

    Legendary

    http://chaotic.wikia.com/wiki/Vitog  For a Look at the creature.

    To explain more what I mean by Conventional attack's is If you were to play say Primal smash and you had a bodal's dagger. The attack would do 0. If you were to say use Marksmen's preparation the attack would do 0 but the sacrifice would do 30. Combustion Carnage will do 20 if you make the sacrifice. Attacking with say riptide when your creature has water 5. The Creature's stat will still be lowered by 25 but it will do no damage. Effect's like Ulmar Perithon racer's Expend ability will do 10 damage normally,Hiadrom's ability will work. etc. Sword of Khyat Warrior ability will work if the creature's damage would of been 20 or more same with Gimwei's ability. Symphony of shielding will work as it does not make Spirit's untargetable. Levitarr will effect spirit's, Giving them reckless will effect them.Frozen fire and cordacc falls plungepool,The passage Underworld ,the locations will effect them. again etc. Gloomuck swamp and the like will not effect them as it boosts attack damage.Trill's of Dimulation will remove their spirit status.

    Gan'trak's ability will still lower stats accordingly to the damage that might of been dealt before Spirit takes effect.


    Next up a battle gear.

    Vitog's Talazar Staff

    Equipped creature gain's 1 Mugic counter and 5 energy.

    Spirit Creature's do 5 extra damage.

    Creature's Named Vitog Lose their ability's,
    Gain The Tribe "Underworlder" ,65 energy and Fire 5.


    Next up
    Tangath Toborn, Spirit of War (Generic) Super rare
    Spirit Warrior
    75 Courage
    75 Power
    55 Wisdom
    65 Speed
    10 energy
    Average stats
    1 mugic ,Water and Fire

    Tangath Toborn does 5 extra damage with attacks if he is at Kiru city.
    Overworld creatures you control gain 10 energy. If Tangath is Equipped with the Sword of Khyat He will Lose his ability's and gain "Overworlder" and 65 energy and water 5.

    Spirit

    Legendary


    Heptadd,Spirit of the Element's (Generic)  Ultra
    Warrior Spirit Elementalist

    65 Courage
    65 Power
    65 Wisdom
    65 Speed
    10 Energy
    2 Mugic counter and all elements

    Heptadd and Creature's engaged with him can play mugic from any tribe.
    Heptadd does an Additional 5 damage at Stronghold Mourn and Elementiir.

    Spirit
    Unique

    and last another battle gear
    Heptadd's Crown (Talazar)
    Equipped creature can play mugic of Select "2 tribes"
    If equipped creature is named Heptadd,Spirit of the Element's
    He loses all ability's and gain's tribe "Overworlder" ,gain 65 energy and earth or air 5.



    If you wanna see Vigtog's staff it is in the episode Son of The Spirit lands.

    Next creature will be Screamer and Og. (with reasonable ability's)





    The original post
    King A-Game Darini
    King A-Game Darini
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    Post by King A-Game Darini Tue Sep 06, 2016 3:34 pm

    Next Up SCREAMER!

    http://www.tradecardsonline.com/?action=searchCards&game_id=82&filter_series_id=&filter_name=screamer&filter_type_id=&filter_rarity=&filter_number=&filter_text=&goal=&collection_type=&cards_lang=&sort=ca&filter_subtype_id=&filter_strength=&filter_resistance=&filter_col_01=&filter_cost=&full_format=1

    ^card art

    Screamer (rare)
    Underworld Taskmaster,Elementalist

    Courage 40
    Power 65
    Wisdom 45
    Speed 80
    energy 40
    1 mugic counter
    Elements Fire,Air,Earth

    Ability  : Expend an Element while engaged, Swap target ally creatures battle gear with screamers. That battle gear flips face up.

    (didn't wanna do Mc:swap because it'd be a one time thing,Wanted screamer to be able to do it more then once if he wanted but without an easy way to keep it up. The elements fits for me because he can use sink scream or thunder shout I would of made those do extra but I found him to be fine the way he is)


    Now for Ogg!

    http://www.tradecardsonline.com/?action=searchCards&goal=&game_id=82&full_format=1&filter_series_id=&filter_rarity=&filter_type_id=&filter_subtype_id=&filter_strength=&filter_resistance=&filter_col_01=&filter_cost=&filter_name=ogg&filter_text=

    Ogg (Rare)
    Overworld Past Strategist Scout

    Courage 85
    Power 15
    Wisdom 25
    Speed 15
    Energy 25
    Elements None

    Un-targetable

    When Ogg gets sent to the Discard pile for the first time. Return target creature and battle gear with No Mugic counters.

    (It could be a Ursis,or Najarin or whatever it's just when it get sent back it doesn't have the 3 counters)



    Last edited by King A-Game Darini on Thu Sep 15, 2016 5:16 am; edited 1 time in total
    KingMaxxor4
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    Post by KingMaxxor4 Thu Sep 08, 2016 10:26 am

    I like the Spirit ability/type.

    Returning a battlegear for Ogg may be too strong. I like the idea of allowing intertribal revival. Perhaps remove him from the game?

    "When Ogg is sent to the discard, you may remove it from the game: return target creature in your discard pile to any open space. That creature comes into play without any Mugic counters."

    As for Screamer, I suggest splitting up the ability. And having 3 elements; remove earth.

    "Expend an Element while engaged: swap target ally creature's battlegear with target battlegear attached to Screamer.

    Expend an Element: Flip target battlegear attached to Screamer face up or face down."
    King A-Game Darini
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    Post by King A-Game Darini Thu Sep 08, 2016 4:02 pm

    Thanks for reading man.

    As for the Ogg thing. The reason I had him return a battle gear is because in the show it returned all of Hotekk's creatures at 5 enerrgy. I found that to be either over or underpowered.. I wanted to give Ogg a little boost in bringing someone back. I don't think he needs to be removed from game because of the wording already on him says "The first time Ogg goes to the discard" .

    But I think a better idea here to make sure he's almost always useful would be to split up his ability like your suggestion with screamer.

    "The first time Ogg goes to the discard Pile. Return target Mugic,Battle gear or Creature."  I'm not sure if he should keep untargetable."

    I think that would be a good idea with screamer. That way he still keeps an element and has a new gear. He can still switch back his old gear if your dieing hmm.. and if you don't wanna expend there's always Garv.

    Yeah I like your idea better. Screamer is changed and Ogg is revised.
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    Post by KingMaxxor4 Thu Sep 08, 2016 9:31 pm

    The reason I changed Ogg was so that as a player you can choose when to use his revive ability (in the case that you have the ability to revive him, maybe you want to wait untill later in the game to use his ability). Yeah his ability in the show was powerful, but 5 energy each can be burst through easily (assuming their energy isn't being reset next turn).

    I like splitting up his ability! Untargetable is a cool ability which will prevent him from being burst down early game allowing him to time his "death" to be more convenient haha.

    King A-Game Darini
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    Post by King A-Game Darini Thu Sep 08, 2016 10:16 pm

    Sounds good to me. I'll make the next cards tomorrow but for today 1 more creature and his gear.

    Fulbash ! and a couple attacks.

    http://agamedarini.deviantart.com/art/Chaotic-Nameless2-633391432?ga_submit_new=10%253A1473396440

    Scan art^ (bad quality I know..

    http://agamedarini.deviantart.com/art/Chaotic-Creature-633390899

    in the show ^

    Fulbash  Uncommon
    Overworld Warrior

    45 courage
    70 power
    70 wisdom
    50 speed
    60 energy
    earth
    1mc

    support power and wisdom 5
    Fulbash does an additional 5 damage with earth attacks.


    (pronounced Full bash, not ful bah sh)


    The Great Mace  Ultra rare
    battle gear
    Equipped creature deals an additional 5 damage to Overworlders and Mipedians.
    Equipped Mipedians gain air 5
    Overworlders gain 50 wisdom
    Unique



    http://img03.deviantart.net/75bd/i/2011/223/3/7/gothic_two_handed_mace_by_cerkuenik-d4688vr.jpg

    wanted one that looked more like his but I think this will work


    http://chiodosin1.deviantart.com/art/Fulbash-633400857?ga_submit_new=10%253A1473402319

    Made by Chiodosin1Mommark's Lab Fulbash_by_chiodosin1-dah3z89


    Last edited by King A-Game Darini on Thu Sep 15, 2016 5:13 am; edited 4 times in total
    King A-Game Darini
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    Post by King A-Game Darini Thu Sep 15, 2016 4:49 am

    New Card! It's an attack and I actually did the editing. hence why it looks like terrible..


    Awakening 0 cost

    Courage 70:gain 5 energy
    Power 70: Deal 5 damage
    Wisdom: Remove a Mugic Counter Generic MC from a creature and move it to another creature that player controls.
    Speed: Drawn an attack card and Discard an attack card.


    Mommark's Lab Trueawakening_by_agamedarini-dahtm4e


    https://www.ribbet.com/app/?edit_photo#/home/welcome

    the site I used. They only allow you to do 4 images at a time if you aren't Premium so I had to do it in stages.

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    Post by lazerbem Thu Sep 15, 2016 4:00 pm

    What are the elements for in that card?
    King A-Game Darini
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    Post by King A-Game Darini Thu Sep 15, 2016 6:03 pm

    I tried fading them out. It's non elemental
    KingMaxxor4
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    Post by KingMaxxor4 Thu Sep 15, 2016 6:18 pm

    Why don't you use the template provided by KingCrazy

    https://chaoticbackup.forumotion.com/t305-chaotic-card-templates
    King A-Game Darini
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    Post by King A-Game Darini Thu Sep 15, 2016 8:22 pm

    I did..
    Chiodosin1
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    Post by Chiodosin1 Thu Sep 15, 2016 9:08 pm

    huh fading them out should be real easy then just take off the layers in the element folder that look like this "fire active" and leave the ones that are "fire inactive" which are the faded out ones and you should be good to go.

    couple notes
    1. is like inner flood where I can move one from either player or just my own creatures the wording is unclear I assume its like mindvoid and such just reword it.
    2. I think looting (draw-discard) is stronger than you think on a 0 I'd recommend changing it to rummage (discard draw).
    3. so obviously I notice that you took all the effects from the 100 check ones, so here's the thing if you take some comprisions from 0 attacks to 1 attacks for example shadow strike vs rustoxic or spirit gust vs gyser gush or even riptide vs fear projection you see that -10 damage to turn something from 1 to 0 is pretty run of the mill. the big thing here is the 10 damage they did was restrictive while yours was 10 base damage. but I don't think you realize how much easier it is to hit a 70 check then a 100 one most creature will hit 2 of these with no effort some even 3 and with the right battlegear or team setup I can hit all 4 of these no problem. and if I do I get to move a mugic deal 5 gain 5 and draw discard, seems a bit much don't ya think? if your gonna put them all on one attack make the checks stay 100 so it doesn't get out of control and even if you space them out... its gonna be rough if there 70 I'd do some testing.
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    Post by King A-Game Darini Thu Sep 15, 2016 9:55 pm

    Its like Innerflood.  

    Thanks for the feedback, might be slightly to strong for a 0. But I feel if your creature can hit all 4 70's it should have some good effects. Maybe it should be 75 so gigantropher would have a harder time

    Also i dont have photosop..


    Last edited by King A-Game Darini on Thu Sep 15, 2016 11:58 pm; edited 1 time in total
    KingMaxxor4
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    Post by KingMaxxor4 Thu Sep 15, 2016 11:37 pm

    Here is the icon set, it includes faded out elements: http://king-of-craziness.deviantart.com/art/Chaotic-Card-Icons-421494240

    is like inner flood where I can move one from either player or just my own creatures the wording is unclear I assume its like mindvoid and such just reword it.
    It seemed that it originally was a better inner flood. Where you "move" a mugic counter, and then get to place an additional one on another creature controlled by the same player. But seems that its been changed (would have been too strong). Either way there isn't a term of "moving" mugic counters.

    "Remove a Mugic counter from a Creature and put a Mugic counter on another Creature controlled by the same player."
    King A-Game Darini
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    Post by King A-Game Darini Thu Sep 15, 2016 11:56 pm

    Yeah I only wrote it like that for space.


    Awakening 0 cost

    Courage 70: Gain 5 energy
    Power 70: Deal 5 damage
    Wisdom 70: Remove a Mugic counter from a Creature and put a Mugic counter on another Creature controlled by the same player.
    Speed 70: Drawn an attack card. Discard an attack card.

    I wrote out how it worked above it. Tongue and yeah it's not like mugicians steal where you can take one from your oppont. Just move it from one of your creatures to another. Or move one from an opponent to another opponent creature.
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    Post by KingMaxxor4 Fri Sep 16, 2016 10:56 am

    So:

    Awakening 0 cost

    Courage 75: Gain 5 energy
    Power 75: Deal 5 damage
    Wisdom 75: Remove a Mugic counter from a Creature and put a Mugic counter on another Creature controlled by the same player.
    Speed 75: Discard an attack card. Drawn an attack card.
    King A-Game Darini
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    Post by King A-Game Darini Fri Sep 16, 2016 7:20 pm

    Eh it's fine at 70. If they hit all 4 marks then they deserve the effects.

    5 damage,gain 5,draw then dis and move a counter. For 70 all stats. I can live with
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    Post by King A-Game Darini Tue Sep 27, 2016 4:01 am

    This one is just kinda a Mommark,Clonemaster like card

    Mommark's Lab Opto_hypnotic_by_agamedarini-daj5iih

    Mommark's Lab Opto_hypno_by_agamedarini-daj5ih7

    Opto,Hypnotic Master

    Switched his ability to work like a Chieftain or Deep Dirge.  Or BOTH. yeah BOTH. Is it OP?  Probably but i'm not changing it. He's not just OP though He's OP-TO

    Meaning if you have Lord Van bloot, Sevant of Aa'une. You could have him play both ability's so if they're bellow that 65 courage mark they lose all elements and can't gain them
    AND,OR
    So you could have Opto here, and say Akkalbi and Lord van bloot. You can make Akkalbi use ONLY his brainwashed ability and Lord van bloot use both. Yup that's fine and that's how it works.Got Trimidaal? water 5 AND fire 5.

    This is a case by case ability here. So if you have 5 minions then you can make 1 do both ability's another just do brainwashed another just do his regular etc. and then next turn you can switch it up if you want where all creatures do brainwashed or they all do regular it changes every turn but more then likely you'll just keep it the same.

    And now the OC!

    Mommark's Lab Rag_nok_by_agamedarini-daj5kov

    Sacrifice Rag'Nok: Return an opposing creature from your opponent's discard pile to your side of the board under your control with no Mugic Counters  Generic MC  . That Creature is now a "Minion" and gains brainwashed ability: Destroy "Creature's name here" deal 25 damage to target creature.

    Unique,Loyal M'arrillians or Minions

    Backstory: Younger brother of Klar'Nok. Recently appointed Chief for his work at the Azaia mind scrying chamber. As well as having some family connections.

    Flavor text: Defeated yes,but not dead.I'm glad you've come to see things my way for I'll make use of you yet! - Rag'Nok

    Name was a reference to ragnarok.  https://en.wikipedia.org/wiki/Ragnar%C3%B6k

    It reference's many great battles , the death of many gods and the submersion of the world in Water.

    Added explaining: If the creature you chose to bring back would die again. t would go to the opponent's discard pile no longer counting as a minion if it wasn't already a minion.
    So say it was a frafdo, it will not count for Psi-Maggedon. If it was Brimflame then yeah it'd count.

    If Rag'nok was your only Chief and you don't have Crown of Aa'une etc. Then the creature you brought back is only gonna be using it's regular abilities.

    Sorry ahead of time for the black boxes on the sides Chio..


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    Post by Chiodosin1 Tue Sep 27, 2016 5:22 am

    decided to make some super strong cards huh well judging by the cards I've sifted through your certianly not alone, its fun to break things sometimes. so I'll skip all the boring wording and balance details.

    if your looking for an opinion on the two optos I  prefer the top one the sharper contrast makes the card pop more the other looks slightly redwashed or something... idk I just prefer the top.

    I got the whole opto does brainwashing cause he did it on the show part but I'm a bit lost on what's going on with ragnorok... I read that article you linked and it didn't really help... just tells me its a norse future telling device andneither kalr'nok or the azia in general were of any help either so help me out here, why does he kill himself to bring back dead guys instead of just brainwashing the living idk math says it makes way more sense to do that. and how come the dudes explode when they come back? do they get bombs ("bombs" being any sorta thing or magic or whatever that kills them and deals damage to something else not nesscarily an actual bomb) in them? why is it only if there brainwashed, are the bombs chieftain activated? why even give them bombs at all? I get maybe its like in case they get unbrainwashed maybe but if they can only be activated while there brainwashed that seems pretty pointless right? do they just need bombs to bring people back along with this dudes life?

    dem bars I'm lost as to what your using that won't let you properly size images there's got to be a better way lol.
    p.s. what does OC mean... I'm dumb
    King A-Game Darini
    King A-Game Darini
    Mipedian


    Chaotic Username : agame
    Chaotic Coins : 700
    Location : California

    Mommark's Lab Empty Re: Mommark's Lab

    Post by King A-Game Darini Tue Sep 27, 2016 5:44 am

    Sacrifices have to be made in the name of MARR! naw the sacrifice thing is just in the name of balancing. Not just game wise but in general. Having 7 or potential ELEVEN against 1 isn't what I want for the card.

    The Sacrifice is for balancing. He's young (relative to his brother) and reckless,eager to prove himself. A strong ability like Revival isn't taken lightly ,especially opponent revival. Klar'Nok's ability is similar in "discard a mugic card, target(usually opponents) elemental attack does 15 less"
    Messes with the opponent at a cost to one's self.

    The Brainwashed ability is to get use out of ANY opponent brought back if you so choose,sacrificing ones self just like their master did before them. The scry'd mind can be made to do whatever you want them too really. Look at Klawn. I can't make similar ability's when I don't know what I'm gonna bring back.. Ragnarok was the death of many Gods and hero's.

    Ragnarok was mainly just influence for the name as it's a sick event in Norse mythological history.

    To be honest I went searching for the art first. (sea monsters) I found this piece. it reminded me of Klar'nok. Klar'nok sounded similar to ragnarok.  I wanted a minion making chief. Gave a little BS backstory to it and there yah go. Rag'Nok


    Opto was red washed slightly on the second picture, just wanted to change the original card slightly but I didn't wanna ruin it like Maxxor Claus up there.

    I'm using this

    https://www.ribbet.com/app/?edit_photo#/home/welcome

    OC means Original content.
    lazerbem
    lazerbem
    Super Rare


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    Post by lazerbem Wed Sep 28, 2016 10:04 pm

    That Opto makes so much more sense
    King A-Game Darini
    King A-Game Darini
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    Chaotic Username : agame
    Chaotic Coins : 700
    Location : California

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    Post by King A-Game Darini Thu Sep 29, 2016 4:16 am

    New card: Lamina Nagra

    Mommark's Lab Lamina_nagra3_by_agamedarini-dajd5n5

    Underworld Commander. Was gonna make her rare but I thought her ability was worth more then what Rothar's did. So to add to it I gave her a lot of energy and Intimidate all 20 since she's gonna be fighting a lot!.

    Her Ability works just like Agal wings of attraction.

    I really just made this because Afjak told me that no creatures had the elemental combo of Fire,Air and Water. Without also having earth. (Heptadd,Tas) all others have a creature for them.

    Earth,water and Fire(Tangath Toborn In Training). Air,Earth,Water (Mhein). Fire,Air and Earth (Rothar,Forcefull negotiator)  some even have more then 1.

    Background: Underworld coliseum record 98 - 2, Constantly fighting with Rothar though the 2 are good friends. Is she related to Pyrithion? No Idea. Is good friend's with Agitos. And lives close by Aoukua's Cave.

    Lamia and Naga both mean Snake women. Lami N a , Nag R a.  I'm not super creative

    And one more

    Lax Sin
    Mommark's Lab Lax_sin_by_agamedarini-dajdekj

    Mommark's Lab Lax_sin2_by_agamedarini-dajdh6j

    can't decide I kinda want the buffed one. That way people actually use Luckyshot.

    He starts with low stats all around really. Especially speed! but this can do him a favor. If he loses Initiative. (Most Likely his stats are low and has no elements) then he gets the big payday! 75 wisdom and courage and Outpreform: Courage 5 or Wisdom 5. (your choice)

    Backstory: Best friends with Nebres. Good friends with Accato. Runner up in the Perim Battle royal 3 years in a row! He's slow to start and slow to finish but he almost always gets lucky. Sometimes thinks with his head other times his heart.

    that should be enough BS backstory. Aivenna decks here he comes!

    His name lax comes from Laxed a synonym for sloth and slow. Sin is because he looks like a cowboy and are known for sinning. Also I had a pet sloth named Cinza (Sinza) on a game I used to play and I thought it sounded good. The black bars are actually kinda fitting for him..

    Have 2 Mipedians in mind

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