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    the tribe of domination

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    Chiodosin1
    Ultra Rare

    Chaotic Username : Chiodosin1
    Chaotic Coins : 1064
    Location : Minnesota, US

    the tribe of domination

    Post by Chiodosin1 on Thu Nov 10, 2016 9:31 pm

    Nothing like having things all nice and rounded out, so time for some marrillian fun






    first up is good ol Phelphor, After the failed invasion the m'arrillians became fairly decentralized, many of them were forced back to area's behind the doors of the deepmines, of course many marrillians still live within the lands of perim including phelphor, after spending countless years trapped in ice Phelphor is fine waiting a little longer for the marrillian's domination. He uses his abilty to move quickly across perim gathering information on all the tribes and when the time is right using his manipulation powers to weaken enemy forces or cause chaos. In the game the main thing is his second effect is just fromal way of saying you can basically rearrange all unengaged creatures in any way you choose so enjoy the chaos.


    art by: Pending




    Sver'koyl lives deep within the marrillian waters living a mostly isolated life she hunts for mugic and other treasure in the depths. The everchanging currents of the far out waters have taught sver'koyl to keep her powers everchanging and prepared for both offense and defense. after hearing of the doors opening and then the failed invasion sver'koyl is content with remaining isloated for the time being, however should the marrillian power ever rise again she is fully ready to take advantage of the new territory... her card's pretty simple I think just remember 0's an even number and you should be good to go.


    art by Jesper Ejsing


    Known mostly as "the wallbreaker" aah'terai was a khr'all of infamy during the m'arrillian invasion. His armor is tougher tougher than most khr'alls and he generally is used to charge headfirst into enemies most fortified positions, smashing walls, stomping trenches and scattering troops. His deadly techniques were used in during the attack on underworld city smashing through underworld citys most powerful artillery. when the alliance was moved to kiru city aah'terai was planned on being used to smash through the outer walls and take the city. however the alliance moved quicker than expected and so the assault went through while he was still in the underworld. After the invasions falure his infamy and inability to hide caused him to be imprisoned by the underworld, however with the rise of the lost city, the cheiftans call out to him again, and he has broken free to carry out their orders. rules notes are that "intercepting" isn't a term you see alot but its the act of using the defender ability basically you could call it "defending" if you want, but the official term is intercepting so now you know. finally hist ability applies to creatures controlled by either player, no matter which creatures begin the combat (obvious but may as well point it out).


    art by Emilio J. Lopez


    Latht'ruus is one of the more violent of marrillian chieftains. most chieftains prefer to remain out of combat using either kha'ralls or minions to do the dirty work. however chieftain on chieftain fights for superiority are fairly common in psi-koom city and few would dare challenge latht'ruus. His mighty strength makes him quite a force but his real strength lies in his opponent's weakness, he can see into his opponents minds and force out there weakest abilities while he hammers them with his most powerful attacks. with aa'une's fall he is one of many vying for control of the m'arrillians but his lack of planning and short temper makes it difficult for him to find allies. Still he will prove a valuable asset to his tribe if he can be kept under control. effect should make sense, just be sure to use it when you have priority meaning you'll never be able to see 3 attack cards.


    art by Aleksi Briclot




    So now for the business portion I suppose for those so here we go. Were getting pretty close to done with this thing but these last few steps might take a while. First go ahead and let me know what you think about these latest cards I’m all ears. Now here’s what I’m going to be doing for awhile in regards to this. There’s alot of inconstancy in terms of layout particularly with my older cards and even on some of the newer ones. (set symbols, text size, captilizations ect.). Probably also gonna add some polish I’ve been meaning to hunt down a font that looks a bit closer to chaotics, put the artists names on the sides of the cards like official ones. I also have to review all the cards in terms of play, mostly there will be only minor edits which I’ll cover at the end of all this but I already know I’m scrapping one card, replenishing shield for something different, which I’ll probably throw out at some point to fill the wait. Finally when all that’s done I’ll figure out what I wanna do for the final ultra rare creatures I have some ideas but If you wanna throw something my way I guess nows the time. I apologize I can’t put up a more complete list quite yet. If you have any comments on previous cards I’ve made though you can put them here or on their appropriate post if you prefer, doesn’t particularly matter to me. anyway that's about all I got to say so see you next time.


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    Whoa  Water Element you doing?
    You need to  Air Element out.
    Just because you were  Fire Element d doesn't mean you get to be mean.
    I mean is it even w Earth Element it?
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    lazerbem
    Super Rare

    Chaotic Username : lazerbem
    Chaotic Coins : 595
    Location : Everywhere and Nowhere

    Re: the tribe of domination

    Post by lazerbem on Fri Nov 11, 2016 7:37 am

    I'm not sure if the Kha'rall deserves to be as rare as he is, but I don't know too much about the meta


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    The Mad One
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    Marrillian
    Marrillian

    Chaotic Username : KingMaxor4
    Chaotic Coins : 2503

    Re: the tribe of domination

    Post by Marrillian on Fri Nov 11, 2016 11:43 am

    Sver'koyl is one of the best cards I've seen (sadly not an actual card). The mechanic that switches between abilities based on mugic counter amount is so cool! Flavor text is so appropriate.

    Aah'terai is interesting. Forcing opponents to defend. It could have some cool synergy with abilities that grant creatures defender.



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    Founder and leader of Marrillian Reign. Marrillian
    Supporter of Maxxor Ruler of Perim



    Light vi Britannia - 
    "This is what happens when I take an anime personality quiz..."


    As the M'arrillian's destroy with water, so with fire will I destroy. ~King
    All those who oppose shall be destroyed, even if they are not in our way. ~M'arrillian Reign
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    ultraace1022
    Common

    Chaotic Username : strategizer
    Chaotic Coins : 15

    Re: the tribe of domination

    Post by ultraace1022 on Sun Nov 20, 2016 5:26 pm

    I feel like considering the art of the card as well as his abilities, shouldn't Aah'Terai have more courage?
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    Chiodosin1
    Ultra Rare

    Chaotic Username : Chiodosin1
    Chaotic Coins : 1064
    Location : Minnesota, US

    Re: the tribe of domination

    Post by Chiodosin1 on Sun Nov 20, 2016 8:32 pm

    late replys and all but glad to hear from you

    @lazerbem idk looking at the other super rare marrillians, he seems fine what extacty is the issue? if you want I can cut off the intimdate disciplines for just a bit more stats overall to shorten the complexity a bit but If nunk can have 3 effect why not him?

    @marrillian yesss that's always what I'm looking to hear, glad you like em.

    @ ultraace (this one long sorry) see that's kinda the problem with courage overall and associating character traits with game mechanics. its pretty reasonable in chaotic for someone to be dumb, weak or slow since magical powers, or a combonation of the other disciplines i.e. smart, strong or fast. can easily make them someone worth living in a world of war. however it can sometimes be difficult to justify creatures with low courage considering that a creature who was a coward probably wouldn't battle at all which is pretty lame lol. you can kinda see this on the show when maxxor loses just his courage and nothing else he unsurprisingly starts to suck. this also would explain why courage is basically the #2 stat of 3 tribes (and of course the #1 of 1) however from a game design persective all the disciplines are in theory roughly equal, obviously since alot of effects only care about 1 stat and comparing stats between creatures is common it does matter which stats are which but overall they should be equal which sorta becomes a problem when every muge has high wisdom (bit guilty on this one myself as well as the courage thing a bit I think...) or courage is the most common stat, however I don't think going all out and strictly doing stats for function makes sense either, they do tell stuff about the cards and there are some expectations for what cards should have what stats, sometimes you can stretch these exceptions or break them to make a better card but its good to have some rhyme or reason to stats its a fine line and sometimes there's no easy answer.


    that being said this guy is actually one of the few cases that can justify a low courage score (why didn't I just lead with that, I know) like to krekk his fear comes not from the enemy but from the powerful marrillian chieftains who rule over him. despite his streght and even intelligence he is still subject to his marrillian overlords and there mental "suggestions" for some this is no issue since its just a higher form of obeying a leaders orders, but aah'teri fears what might happen if he ever fails his master, or worse rebels against them.


    ===== ===== ===== ===== ===== ===== ===== ===== ===== ===== ===== ===== =====
    Whoa  Water Element you doing?
    You need to  Air Element out.
    Just because you were  Fire Element d doesn't mean you get to be mean.
    I mean is it even w Earth Element it?
    avatar
    lazerbem
    Super Rare

    Chaotic Username : lazerbem
    Chaotic Coins : 595
    Location : Everywhere and Nowhere

    Re: the tribe of domination

    Post by lazerbem on Sun Nov 20, 2016 11:00 pm

    I was actually wondering more so if he deserved to be as rare as he is, not suggesting that he needs to be rarer or anything like that.


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    The Mad One
    avatar
    Chiodosin1
    Ultra Rare

    Chaotic Username : Chiodosin1
    Chaotic Coins : 1064
    Location : Minnesota, US

    Re: the tribe of domination

    Post by Chiodosin1 on Tue Nov 22, 2016 2:48 pm

    oh any particular reason why? not sure what I can do about feelings...


    ===== ===== ===== ===== ===== ===== ===== ===== ===== ===== ===== ===== =====
    Whoa  Water Element you doing?
    You need to  Air Element out.
    Just because you were  Fire Element d doesn't mean you get to be mean.
    I mean is it even w Earth Element it?

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