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2 Creature/Battlegear/Mugic
5 Locations
10 Attacks (10 Build Points)
@Valkyrion and I were talking about mobile formats and wanted to playtest this format on TCO.
Both creatures are engaged at the same time. The active player determines which opposing creature space all creatures are engaged in.
The attack order is a variation of initiative that way its not unfair.
In the case of 3 creatures (2 v 1) the order changes so that the player with 1 creature attacks every other attack.
Lets say there you have 2 creatures left named A and B and I got 1 creature left named C. If A has the highest initiative win, the attack order would be: A C B C A C B C etc.
When a creature is destroyed, it counts as if the opposing creatures have won combat. The current active player selects one of their creatures to move into the defeated creature's space. The active player changes and a new location is revealed. Initiative is ignored and the battle order continues. Effects that would stop at the end of turn continue, and stats are not refreshed.
Notes:
In the case a creature is revived, it doesn't join combat until the next end of combat.
If a creature were to be revised after a player has no creatures, the game can continue.
Here's a example deck
Alternatively, you could just play it as either a extended 1v1 or a reduced 3v3.
Different strategies depending on layout: You got a more traditional approach with support in back and fighter in front or you can go two fighters.
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[] []
2 Creature/Battlegear/Mugic
5 Locations
10 Attacks (10 Build Points)
@Valkyrion and I were talking about mobile formats and wanted to playtest this format on TCO.
Both creatures are engaged at the same time. The active player determines which opposing creature space all creatures are engaged in.
The attack order is a variation of initiative that way its not unfair.
- The creature with highest initiative winning goes first (if both of a player's creatures are tied, that player chooses). If the attacking player's creature(s) is tied with the defending player's creature(s) for initiative, the attacking player gains initiative.
- The highest winning initiative of opposing player goes next (if both of a player's creatures are tied, that player chooses).
- The first player's second creature goes.
- The second player's second creature goes.
In the case of 3 creatures (2 v 1) the order changes so that the player with 1 creature attacks every other attack.
Lets say there you have 2 creatures left named A and B and I got 1 creature left named C. If A has the highest initiative win, the attack order would be: A C B C A C B C etc.
When a creature is destroyed, it counts as if the opposing creatures have won combat. The current active player selects one of their creatures to move into the defeated creature's space. The active player changes and a new location is revealed. Initiative is ignored and the battle order continues. Effects that would stop at the end of turn continue, and stats are not refreshed.
Notes:
In the case a creature is revived, it doesn't join combat until the next end of combat.
If a creature were to be revised after a player has no creatures, the game can continue.
Here's a example deck
Alternatively, you could just play it as either a extended 1v1 or a reduced 3v3.
Different strategies depending on layout: You got a more traditional approach with support in back and fighter in front or you can go two fighters.
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