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    Planeswalk to Perim

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    Oracle Afjak
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    Planeswalk to Perim

    Post by Oracle Afjak on Fri Dec 19, 2014 12:09 pm

    I had a project a while back turning Chaotic cards into Magic cards for fun. Did a few things like Zamool and the Aqua Shield and even Kopond HM as a planeswalker. I dug up the project from my cluttered drive again, and I was wondering what any of you had some ideas (my articulation sucks). It'd also be great if you guys could help me with my balancing problems: power/toughness, color association, rarity, extent of abilities, and most importantly mana cost!

    As of now, I hit a roadblock when I got to the warbeasts, mostly due to their recklessness and the aforementioned balancing issues. This is what I have so far, feedback is appreciated.


    Blazvatan:
    Ninren:
    Glost:

    More stuff (thangs) will be posted if you guys like the project. If you have any ideas, feel free to shoot 'em over or make it yourself to post. Here's the resources I'm using:

    The program I make them with
    The enchantment creature template and others
    The art archive I made; more art is welcome, especially Mugic!

    Sidenote: Anyone else think Ebena'bakku looks like an Eldrazi?


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    BlzvSprayTan
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    Re: Planeswalk to Perim

    Post by BlzvSprayTan on Fri Dec 19, 2014 11:59 pm

    I'm not interested in Magic, never have been into card games besides this, so I don't know all the rules and such. I wish I did for this question, because there's probably noone that knows Warbeasts better than I.

    I would figure they should have low mana costs since they potentially kill themselves with attacking, and having a powerful card thats still viable late in the game but available early sounds like Warbeast style. I like what you have, especially the art: its fantastic, but I feel there needs to be an option to remove the recklessness. If you manage that then what you have seems good.

    Its cool to have someone spend time doing something with Warbeasts. It reminds me of when Glost could tussle with a late game Stelgar VM xD. It also makes me want to make a deck...


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    Oracle Afjak
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    Re: Planeswalk to Perim

    Post by Oracle Afjak on Sat Dec 20, 2014 8:01 pm

    Thanks for the feedback.

    Mana cost is the trickiest spot for me making some of these. On the one hand, I don't want to be forced to ramp up to a warbeast who can potentially destroy himself. On the other hand, if a 10/10 with haste hits the board too early, even if the opponent has removal, the table is subject to be flipped in anger. Example: Quicksilver Amulet + Emrakul, the Aeons Torn = turn 4 nightmare.

    There will definitely be many ways to reduce or give recklessness to creatures, especially for warbeasts. The conjurers aren't going to be subject to the four-per-deck limit due to how necessary they are to stabilize these titans. If you have any full-sized art of conjurers other than Drimesse, that'd be super. Both for my archive and the cards.

    Depending how much you know about the game, I may really need your help with some of this other stuff (thangs), particularly concerning the Mipedians. The whole strike thing is confusing beyond "Most of them probably get first strike".

    Another sidenote: 10v10 Glost V.S 10v10 Stelgar VM w/ Mandiblor compost? CLASH OF THE TITANS! My money's on Glost for attacking power and tribe bias.


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    BlzvSprayTan
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    Re: Planeswalk to Perim

    Post by BlzvSprayTan on Sun Dec 21, 2014 12:39 am

    Afjak∞ wrote:Mana cost is the trickiest spot for me making some of these. On the one hand, I don't want to be forced to ramp up to a warbeast who can potentially destroy himself. On the other hand, if a 10/10 with haste hits the board too early, even if the opponent has removal, the table is subject to be flipped in anger. Example: Quicksilver Amulet + Emrakul, the Aeons Torn = turn 4 nightmare.

    Yep no idea what all that just was.

    Afjak∞ wrote:There will definitely be many ways to reduce or give recklessness to creatures, especially for warbeasts. The conjurers aren't going to be subject to the four-per-deck limit due to how necessary they are to stabilize these titans. If you have any full-sized art of conjurers other than Drimesse, that'd be super. Both for my archive and the cards.

    You may have the prototype picture for Drimesse, I was just looking around on google and the only good image of a conjuror was that photo. I'll keep my eye out though.

    Afjak∞ wrote:Depending how much you know about the game, I may really need your help with some of this other stuff (thangs), particularly concerning the Mipedians. The whole strike thing is confusing beyond "Most of them probably get first strike".

    I can help throw around ideas but I have VERY limited knowledge on Magic; in fact, I could probably list what I know. Mana allowed on a turn gradually increases to 10. The numbers on the card are the attack/health in which when that creature attacks, it loses health according to the creature it attacks/is being attacked by, and then there is a healthpool that the player has or something. I also know some strats like ramp, control, miracle, and all of this knowledge is because it overlaps with Hearthstone.

    Afjak∞ wrote:Another sidenote: 10v10 Glost V.S 10v10 Stelgar VM w/ Mandiblor compost? CLASH OF THE TITANS! My money's on Glost for attacking power and tribe bias.

    Sounds like we need to battle... I call Glost though Smile.


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    Marrillian
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    Re: Planeswalk to Perim

    Post by Marrillian on Mon Dec 22, 2014 7:30 pm

    Oh, I don't remember much of magic, but these cards are cool looking XD

    Off topic, I had done a whole series of Yugioh conversion cards. I'll see if I still have them and I'll consider posting it.


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    Oracle Afjak
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    Re: Planeswalk to Perim

    Post by Oracle Afjak on Tue Dec 23, 2014 9:49 pm

    @BlzvSprayTan wrote:
    Afjak∞ wrote:Mana cost is the trickiest spot for me making some of these. On the one hand, I don't want to be forced to ramp up to a warbeast who can potentially destroy himself. On the other hand, if a 10/10 with haste hits the board too early, even if the opponent has removal, the table is subject to be flipped in anger. Example: Quicksilver Amulet + Emrakul, the Aeons Torn = turn 4 nightmare.

    Yep no idea what all that just was.

    This.

    Day Ruiner:



    It's a very extreme comparison to a low-cost Blazvatan. But at the same time, I want the warbeasts to be something hard-ish to work for/around without serious ramps or one of those Amulets so that summoning him inspires an "Oh snap" reaction instead of being heart-sinking and day-ruining. Glost I admittedly made at a cheap cost since he needs the strength of the fallen to build himself up. Ninren was a bit middled because of my adapted Range but still keeping red's characteristic low toughness compared to power. I dunno if any of what I was trying to say made a lick of sense.


    @Marrillian wrote:Oh, I don't remember much of magic, but these cards are cool looking XD

    Off topic, I had done a whole series of Yugioh conversion cards. I'll see if I still have them and I'll consider posting it.

    That sounds awesome! You should totally make a thread for them if you still have them, and if not we have the gathered resources to recreate what you had.


    Last edited by Afjak∞ on Thu Dec 25, 2014 8:56 pm; edited 2 times in total (Reason for editing : Finishing the equation amuses me)


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    Oracle Afjak
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    Re: Planeswalk to Perim

    Post by Oracle Afjak on Thu Dec 25, 2014 8:51 pm

    An adaptation of Narfall. Hardly OP, but it can be a thorn in the sides of decks that use lots of multicoloreds. *cough* like my Bant *cough*

    MTG Narfall:



    Last edited by Afjak∞ on Sun Dec 28, 2014 6:00 pm; edited 1 time in total


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    Marrillian
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    Re: Planeswalk to Perim

    Post by Marrillian on Fri Dec 26, 2014 12:42 am

    Oooh I like that Narfall!


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    Re: Planeswalk to Perim

    Post by Oracle Afjak on Sat Dec 27, 2014 1:17 am

    Just cranked out the basic land cards and two not-so-basic ones. Might not recognize some of the art I used; a few pieces were the images used for locations in the show, and a few were for cards that haven't been printed yet. Just saying, I am falling deadly short on things for Forests/green mana locations and some black and white ones too, so it'd be awesome if anyone else has something. Lemme know what you guys think.

    Lands:


    Last edited by Afjak∞ on Sun Dec 28, 2014 5:59 pm; edited 1 time in total (Reason for editing : Better images-now with a set icon!)


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    ChromeDragon258
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    Re: Planeswalk to Perim

    Post by ChromeDragon258 on Sat May 09, 2015 9:42 pm

    Recklessness might work like this

    Recklessness X: When this creature attacks it gains X -1/-1 counters at the end of combat.
    Then the damage is does not just go away at the end of the turn.

    That way you can also make them have slightly lower costs because they grow weaker over time.

    Smile


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    Oracle Afjak
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    Re: Planeswalk to Perim

    Post by Oracle Afjak on Mon May 11, 2015 7:47 pm

    @ChromeDragon258 wrote:Recklessness might work like this

    Recklessness X: When this creature attacks it gains X -1/-1 counters at the end of combat.
    Then the damage is does not just go away at the end of the turn.

    That way you can also make them have slightly lower costs because they grow weaker over time.

    Smile

    Ah, intriguing. And possibly have the conjurers put +1/+1 counters on them at the same time or end step to offset it as a SBA? And maybe have the conjurers be the any-number-per-deck like M14's Shadowborn Apostle? That way warbeasts like Blaz can be used at any degree, but demand appropriate numbers of conjurers to back then up.


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    King A-Game Darini
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    Re: Planeswalk to Perim

    Post by King A-Game Darini on Thu Sep 08, 2016 10:33 pm

    Or orrrr what you could do is have warbeast have great effects and very high mana cost and if you play the conjuors could reduce the cost slightly.


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