I made some fan card ideas I figured I'd show em to you guys. These are all, of course, powerful cards since making hypothetical commons is a lot less fun haha. I only did creatures for now cause I wanted to save other cards for another time. I did however try to make these cards balanaced (for supers/ultras) if you have an ideas for tweaks let me know
a new Lord van bloot was suposed to be in the next set as the ultra rare underworlder. I wanted mine to be fear themed strong but not quite as OP as SoA
Lord Van Bloot: Master of fear
underworld conqueror warrior
abilities
expend earth while engaged: opposing engaged creature loses 50 courage
outpreform courage 5
creatures engaged with lord van bloot that have 0 courage lose 10 energy and deal 5 less attack damage
unique
energy: 55-65
courage:80-100
power:50-70
wisdom:60-80
speed:35-55
elements: earth
mugic counters: 1
next up is a borth-majar idea I already talked about once. basically I wanted to take more advantage of the 2 creature thing than the original card
Borth-majar: The inseparable
underworld commander
abilities:
outpreform wisdom 5
outpreform power 5
2 mugic counters: when target attack played by Borth-Majar resolves, if Borth-Majar is still engaged you may draw an attack card and play another attack card (as if it was your turn to attack)
loyal unique
energy:50-60
courage:30-50
wisdom:90-110
power:90-110
speed:30-50
mugic counters: 2
next up we have the imfamous theb-saar by far the trickest for me to design. I wanted him to a strong strike deck creature worthy of his title. I'm not too sure about him, opinions welcome
Theb-saar: the mipedian king
mipedian royal warrior
abilities
invisibility: disarm
Theb-saar has an additional invisibility strike 5 for each other mipedian you control with invisibility
Theb-saar’s invisibility cannot be negated Theb-saar’s invisibility effects other creatures with invisibility
Unique, Loyal
courage 35-55
power 40-60
wisdom 60- 80
speed 90-110
energy 55-65
elements: fire and air
mugic: 1
next is Og a creature from codemaster hottec's team that when defeated revived all hottecs creature at once with 5 energy each I tried to find a way to replicate that in the game without being OP
og
past overworld muge
when og loses combat the opposing engaged creature takes 10 damage for each creature besides og in your discard pile
unique
courage 20-40
power 20-40
wisdom 20-40
speed 20-40
energy 25-35
unqiue
mugic 0
elements: water
last but not least is my most interesting creation the second double sided card of all time its... Tangeth toborn in spirit form very hard to get this whole card right but I think I found a balance of accuracy and functionality. side 1 repesents him sort of trapped in the wave while side 2 is him in spirit form obviously I figure other spirit creatures would be similar with bad normal effects that limit them and then become decent fighters with that godly reduce all damage by 10 effect for a single turn
side 1
Tangath toborn: lost hero
overworld hero warrior
Tangath toborn can’t move
attacks played by tangath toborn deal 5 less damage
sacrifice battlegear equipped to tangath toborn: flip tangath toborn
Unique
Tangath Toborn begins the game with this side up
courage 45-65
power 55-75
wisdom 65-85
speed 0-20
energy 50-60
elements fire water
mugic 0
side 2
Tangeth Tobron: spirit of leadership
overworld spirit hero warrior
Tangath toborn takes 10 less damage from any attacks, mugic or abilitys played by a non-spirit creature
At the end of any turn remove tangath toborn from play, this ability may not be negated
courage 45-65
power 75-95
wisdom 65-85
speed 20-40
energy 50-60
elements fire water
mugic 0
That's all folks
a new Lord van bloot was suposed to be in the next set as the ultra rare underworlder. I wanted mine to be fear themed strong but not quite as OP as SoA
Lord Van Bloot: Master of fear
underworld conqueror warrior
abilities
expend earth while engaged: opposing engaged creature loses 50 courage
outpreform courage 5
creatures engaged with lord van bloot that have 0 courage lose 10 energy and deal 5 less attack damage
unique
energy: 55-65
courage:80-100
power:50-70
wisdom:60-80
speed:35-55
elements: earth
mugic counters: 1
next up is a borth-majar idea I already talked about once. basically I wanted to take more advantage of the 2 creature thing than the original card
Borth-majar: The inseparable
underworld commander
abilities:
outpreform wisdom 5
outpreform power 5
2 mugic counters: when target attack played by Borth-Majar resolves, if Borth-Majar is still engaged you may draw an attack card and play another attack card (as if it was your turn to attack)
loyal unique
energy:50-60
courage:30-50
wisdom:90-110
power:90-110
speed:30-50
mugic counters: 2
next up we have the imfamous theb-saar by far the trickest for me to design. I wanted him to a strong strike deck creature worthy of his title. I'm not too sure about him, opinions welcome
Theb-saar: the mipedian king
mipedian royal warrior
abilities
invisibility: disarm
Theb-saar has an additional invisibility strike 5 for each other mipedian you control with invisibility
Theb-saar’s invisibility cannot be negated Theb-saar’s invisibility effects other creatures with invisibility
Unique, Loyal
courage 35-55
power 40-60
wisdom 60- 80
speed 90-110
energy 55-65
elements: fire and air
mugic: 1
next is Og a creature from codemaster hottec's team that when defeated revived all hottecs creature at once with 5 energy each I tried to find a way to replicate that in the game without being OP
og
past overworld muge
when og loses combat the opposing engaged creature takes 10 damage for each creature besides og in your discard pile
unique
courage 20-40
power 20-40
wisdom 20-40
speed 20-40
energy 25-35
unqiue
mugic 0
elements: water
last but not least is my most interesting creation the second double sided card of all time its... Tangeth toborn in spirit form very hard to get this whole card right but I think I found a balance of accuracy and functionality. side 1 repesents him sort of trapped in the wave while side 2 is him in spirit form obviously I figure other spirit creatures would be similar with bad normal effects that limit them and then become decent fighters with that godly reduce all damage by 10 effect for a single turn
side 1
Tangath toborn: lost hero
overworld hero warrior
Tangath toborn can’t move
attacks played by tangath toborn deal 5 less damage
sacrifice battlegear equipped to tangath toborn: flip tangath toborn
Unique
Tangath Toborn begins the game with this side up
courage 45-65
power 55-75
wisdom 65-85
speed 0-20
energy 50-60
elements fire water
mugic 0
side 2
Tangeth Tobron: spirit of leadership
overworld spirit hero warrior
Tangath toborn takes 10 less damage from any attacks, mugic or abilitys played by a non-spirit creature
At the end of any turn remove tangath toborn from play, this ability may not be negated
courage 45-65
power 75-95
wisdom 65-85
speed 20-40
energy 50-60
elements fire water
mugic 0
That's all folks