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    ProboscarTosh/A Trampling Mammoth

    Voorx
    Voorx
    newb


    Chaotic Username : Voorx
    Chaotic Coins : 5

    ProboscarTosh/A Trampling Mammoth Empty ProboscarTosh/A Trampling Mammoth

    Post by Voorx Wed Jul 15, 2020 12:27 am

    A Trampling Mammoth


    I've written a lot, just read the piloting tips if you don't wanna read it all (most of what I'm writing is common sense)

    This deck's main goal is to use proboscar to yoink people to him and destroy him. If you go first, you can xelfe on one of your proboscars and kill their most important support. Once you do this and you win the combat against their support, move your OTHER proboscar into that backline spot. Proboscar doesnt move when he attacks, but your OTHER proboscar can move into that space because its an unoccupied space.

    Read his two abilities, and it will all make sense.

    Proboscar's ability means people can't use defender against him. The strengths of this deck is that it puts out great damage and you have 85e on proboscar and 75e on porthyn and 90e on xelfe (with gigantroper). Also yoinking important supports can make a huge difference.

    Match ups:
    This deck will almost always lose to UW burn. If you want tips, hopefully you knew u were going against UW burn and put mindprobe on ikkatosh. If you go first, porthyn on apron Probsocar, and if they respond with burn. Xelfe OTHER proboscar. If they dont, xelfe and attack kopond. If you go second, pray?

    Proboscar has such low wisdom that wise guys can be hard, but not impossible. Going first makes a big difference.  Attacking with porthyn becomes more worth it especially if you have already killed their tartarek. Wise guys creatures usually don't run Olkiex' Apron, so porthyn with levitaar (with base 60 wisdom) might be your saving grace in this match up. If you go first, use proboscar to yoink and kill ikkatosh. Use all your resources to make sure he dies. This matchup is about avoiding aivenna unless you draw crystal cave or Broken edge (4/10 chance for a decent advantage against aivenna). The supports of wise guys are tartarek and ikkatosh. After killing ikkatosh, kill tartarek.

    Strike might seem easy because of all the speed you can get. Malvadine's 140 speed takes all 5 lankers to beat, and your accelerations won't do squat. It might all come down to whether you or they draw crystal cave (almost auto win against a strike fighter) or you draw carnival of confusion. When fighting strike never attack with your porthyn or the proboscar with levitaar. Only attack with your apron Probsocar because malvadines should always have apron too and you want to keep your levitaar for non-malvadines. If you go first, take your apron proboscar to attack headmaster (he can't defend) and burn as much resources as you can on getting rid of headmaster. Yoinking the owaykis can be worth it to because apron stops mipedian fulgurite. If they draw dranakis to stop mugic and abilities, you will lose that combat. This  match up is extremely luck based on the locations.

    Against swimming team porthyn can be helpful, but this match up is still very hard. Going first and getting rid of phelphor is biggggg. You have absolutely nothing to stop the combo of swimming team apart from killing phelphor/na-inna. This (like many chaotic matches) might come down on who goes first. I don't have any experience with this match up, so I don't know for sure, but any form of burn is rly hard against this deck. Therefore, you will most likely lose against swimming team.

    Danian burn is another very hard match up. Burn is your nightmare. Refrain the riffs on your lanker's azaia mindprobe, yoink Illexia or Nunk/gareep first. Whoever holds the talisman you wanna kill first.

    Anarkiar/tosh is honestly relatively easy. Just yoink their lanker, and you should win. A lot of their attacks require lanker, so they will be outputting relatively low damage. After killing lanker, go for ikkatosh, by putting the probsocar that didnt fight, into lanker's now open space.

    A common theme you will see is how amazing going first is with this deck, but this is only really important against the top tier decks. Another common theme is losing versus burn. This deck has favorable match-ups vs a lot of decks that just aren't the top tier decks. Going second they take out your porthyn, and you can still yoink a support on your turn. If your porthyn is gonna die, just use your rhymes the best you can, to get them to burn resources as well (because you are gonna lose those counters regardless).



    creatures
    lanker
    ikkatoshtheaichking
    xelfe
    proboscar
    porthyn
    proboscar

    battlegear
    azaiamindprobe
    gigantroper
    aspectamplifieragility
    levitaar
    levitaar
    olkiexapron

    mugic
    carnivoreskeening
    refrainofdenial
    melodyofmirage
    melodyofmirage
    interludeofinterruption
    interludeofinterruption

    locations
    carnivalofconfusion
    carnivalofconfusion
    crystalcave
    crystalcave
    mipedimmirage
    mipedimmirage
    brawlersburrow
    brawlersburrow
    brokenedge
    brokenedge

    attacks
    acceleration
    acceleration
    poisonsphere
    poisonsphere
    braveglint
    braveglint
    meditativeleap
    meditativeleap
    shriekshock
    shriekshock
    synapticacceleration
    synapticacceleration
    flashwarp
    flashwarp
    carniwin
    carniwin
    alacritousforce
    alacritousforce
    velocitrap
    velocitrap

    Tech Cards:
    Always run mindprobe on lanker, but if you aren't scared of UW burn you can run gigantroper on tosh (which you prob lose against anyway even with mindprobe on tosh). If you do this, give aspect amplfier to xelfe because he has good speed and 60e with tosh (which isn't horrible).

    Song of transportation is actually really good because all of your locations are extremely helpful. But if you are expecting strike, a second melody of mirage feels necessary. You won't know what you are going against usually, but strike is quite common.

    The one Carnivore's keening is a desperate attempt to have a chance against UW Burn, but its also just a great to have some heal in this deck, because there is none. If you dont wanna use CK, replace it with Rhyme of the Reckless. If i had to choose, Id run one CK over a second rhyme.

    You can tech in Royal Mipedian Academy of Melee arts, to help against UW burn, but unless you draw it first turn, you will be burned down if you attempt to yoink Kopond. Replace Broken Edge or Mipedim mirage. It stops your rhyme, so if you have this location, only run one rhyme of the reckless (and have the CK instead)
    Note: Mipedim mirage (swift) allows proboscar to go to any open space and then move to an adjacent creatures space, so its very good once one or two creatures are dead.

    Piloting Tips
    You will ultimately want to yoink someone to proboscar with xelfe ability on proboscar, but don't tunnel into that. Ulmar's projector works to save them bc proboscar  doesnt leave his own space and their space is still open to come back in after they die. If they have a facedown gear on an obvious support, its almost always gigantroper, ulmar's projector, or Ozlai's wreck. You DO NOT want your apron to get destroyed by ozlai's wreck, but sometimes its a necessary sacrifice to get rid of an important support. Gigantroper and ulmar's are more common than ozlai's wreck on a support tho in my experience.

    Some people leave supports in the front line because they have defender. You can just take out that support. Prioritize the most important support, I've found that i only end up using xelfe on my first turn 50% of the time.

    You have no defender at all, so funnily enough, range/swift wrecks you as well. If you go first, #1 priority is killing their range/swift creature bc lanker and tosh are really important. If you go second and lost lanker, it isn't unwinnable, depending on how low their base speed is.

    Lanker as much as you want for initiative or to negate their challenges, but the most important stat is to have 50 more speed than them for Acceleration.[/b]


    Last edited by FerricOxide on Sun Jun 13, 2021 8:47 pm; edited 2 times in total (Reason for editing : Reformatting And Updating)

      Current date/time is Fri May 10, 2024 2:38 am