https://chaoticrecode.com/deck/4b526e9230b6d563e65e231ac1d7e19a
Creatures:
mockadyn
mockadyn
okaxor
okaxor
ulmquad
ulmquad
Battlegear:
challor
challor
heptaddscrown
girgethtar
orbofunda
orbofunda
Mugic:
refrainofdenial
interludeofinterruption
songofdesperation
elementaldenial
songofresistance
songofresistance
Locations:
graalornforest
graalornforest
riverlands
riverlands
thehuntersperimeter
marrillianpulsebeacons
raopasahkktheoceanwithnowater
raopasahkktheoceanwithnowater
bodalsarsenal
bodalsarsenal
Attacks:
coralballs
coralballs
elementaloxidation
elementaloxidation
fluidflame
fluidflame
burningrain
burningrain
heatrage
heatrage
steamrage
steamrage
innerflood
innerflood
aquarecoil
aquarecoil
mirthquake
mirthquake
earthshape
earthshape
The Plan:
The main goal of this deck is to make your opponent completely unable to damage you and healing them with mockadyn to prevent them from dying while building up counters on ulmquad using inner flood over many attack cycles to OTK them. Play elemental denial vs element decks and song of desperation vs discipline decks (or both vs decks that use both). Song of resistance is good for getting rid of any residual damage their attacks might do, or vs something like a dagger deck. The best location to get from using mirthquake + earthshape is graalorn forest since it heals both you and your opponent, and lets you build up ulm counters more quickly. Marrillian pulse beacon is good to flip down challor/mindprobe (cycle to this at the end of the game when you have build up enough counters on mockadyns). Also vs a fluidmorpher deck if they engage okaxor going 1st, you should use his girgeth tar to give the other okaxor a mugic and then kill him with ulmquad (this strategy depends on how many starting mugics your opponent has; this is mainly to assure your elemental denial safely resolves while ulmquad is engaged).
Weaknesses:
The main weaknesses are cards that disrupt your main mugic or gain element attacks. Reckless is also a big weakness (you can win vs reckless 5 a graalorn forest, but something like carnivores resolving is pretty much GG). Ailav is also a big threat since you cant fluidmorph, so its either you burn him or bust. Sometimes you also just die too fast from your opponents attacks, which can happen vs dagger decks. Try to play around interlude as well if your opponent has overworlders with mugic, such as waiting for inner flood before playing your 2nd song of resistance. Also sometimes, you will just be completely unable to win the game and it will be in a stalemate (such as vs 2 mockadyns). In this case, whoever concedes 1st losses. Going 2nd against range and swift decks can also be pretty bad if they kill mockadyn (vs some decks you can still win with 1 mockadyn though if you get graalorn). It has many other weaknesses (like ice discs), but I won't go on a tangent.
Tech Cards:
Useful tech mugic is more negation (like interlude) or march of the marrillian minions. You can maybe take out song of desperation or 1 song of resistance for these (I've found 2 song of resistance can be overkill a lot of the time). Kiru city tunnels might be good, but I have been screwed over by it letting my opponent flip their location so it can be risky. RUN PSI-FANGER'S SHELF WHEN IT GETS ON RECODE (instead of bodal's arsenal probably).
Creatures:
mockadyn
mockadyn
okaxor
okaxor
ulmquad
ulmquad
Battlegear:
challor
challor
heptaddscrown
girgethtar
orbofunda
orbofunda
Mugic:
refrainofdenial
interludeofinterruption
songofdesperation
elementaldenial
songofresistance
songofresistance
Locations:
graalornforest
graalornforest
riverlands
riverlands
thehuntersperimeter
marrillianpulsebeacons
raopasahkktheoceanwithnowater
raopasahkktheoceanwithnowater
bodalsarsenal
bodalsarsenal
Attacks:
coralballs
coralballs
elementaloxidation
elementaloxidation
fluidflame
fluidflame
burningrain
burningrain
heatrage
heatrage
steamrage
steamrage
innerflood
innerflood
aquarecoil
aquarecoil
mirthquake
mirthquake
earthshape
earthshape
The Plan:
The main goal of this deck is to make your opponent completely unable to damage you and healing them with mockadyn to prevent them from dying while building up counters on ulmquad using inner flood over many attack cycles to OTK them. Play elemental denial vs element decks and song of desperation vs discipline decks (or both vs decks that use both). Song of resistance is good for getting rid of any residual damage their attacks might do, or vs something like a dagger deck. The best location to get from using mirthquake + earthshape is graalorn forest since it heals both you and your opponent, and lets you build up ulm counters more quickly. Marrillian pulse beacon is good to flip down challor/mindprobe (cycle to this at the end of the game when you have build up enough counters on mockadyns). Also vs a fluidmorpher deck if they engage okaxor going 1st, you should use his girgeth tar to give the other okaxor a mugic and then kill him with ulmquad (this strategy depends on how many starting mugics your opponent has; this is mainly to assure your elemental denial safely resolves while ulmquad is engaged).
Weaknesses:
The main weaknesses are cards that disrupt your main mugic or gain element attacks. Reckless is also a big weakness (you can win vs reckless 5 a graalorn forest, but something like carnivores resolving is pretty much GG). Ailav is also a big threat since you cant fluidmorph, so its either you burn him or bust. Sometimes you also just die too fast from your opponents attacks, which can happen vs dagger decks. Try to play around interlude as well if your opponent has overworlders with mugic, such as waiting for inner flood before playing your 2nd song of resistance. Also sometimes, you will just be completely unable to win the game and it will be in a stalemate (such as vs 2 mockadyns). In this case, whoever concedes 1st losses. Going 2nd against range and swift decks can also be pretty bad if they kill mockadyn (vs some decks you can still win with 1 mockadyn though if you get graalorn). It has many other weaknesses (like ice discs), but I won't go on a tangent.
Tech Cards:
Useful tech mugic is more negation (like interlude) or march of the marrillian minions. You can maybe take out song of desperation or 1 song of resistance for these (I've found 2 song of resistance can be overkill a lot of the time). Kiru city tunnels might be good, but I have been screwed over by it letting my opponent flip their location so it can be risky. RUN PSI-FANGER'S SHELF WHEN IT GETS ON RECODE (instead of bodal's arsenal probably).
Last edited by Metal on Sun Feb 14, 2021 5:51 pm; edited 4 times in total