Is there any activated ability that lasts longer than a turn? Specifically activated, since passive is always there unlike infection or counters.
I'm thinking of like a Mugic: "Engaged creatures loses an element of your choice for the remainder of game."
For this example I didn't say cannot gain. But that means that creature would have to gain the element each turn to make up for it.
As an Overworld creature with an ability I would find fun is:
" : Expand an element until end of game (creature does not gain that element at beginning of turn), target creature gains a chosen element till end of game."
But as a generic Mugic it would be great with Artcus because he gains from ability
I'm thinking of like a Mugic: "Engaged creatures loses an element of your choice for the remainder of game."
For this example I didn't say cannot gain. But that means that creature would have to gain the element each turn to make up for it.
As an Overworld creature with an ability I would find fun is:
" : Expand an element until end of game (creature does not gain that element at beginning of turn), target creature gains a chosen element till end of game."
But as a generic Mugic it would be great with Artcus because he gains from ability