Heya, been playing with this deck plenty, but I wanted to know if there's even any need for improvement on it. I've just made a good tweak to it I think adding in the 0-damage Water-gaining attack (Fluidflame) over Sleetslide, which is constantly canceled (and hand-clogs) by the amount of Water teams I see against mine. I have yet to give it another test with this new addition, and think this will be better MAJORLY. I rely already on two Elemental Chorals to enable the use of Water on my non- -based Danians since I always have a Neekwin at the ready, and by the locations I have.... I should seriously get those into use! If there's any suggestions to it, go right ahead, but this deck imo has been really well-polished against anyone who doesn't run Lore's Chamber of Recall (Location) or have a Void Dirge / Forgotten Origins Mugics.
Link to the deck on TCO with full-scale explanation to how the deck functions and reasons, even a few pointers iirc. Keep in mind this deck is based on a currently-gone user's who doesn't exist anymore on TCO. I'll just continue this guy's small legacy he left behind...
(Link coming eventually, go look up Danian Control (Minor Edits) on TCO to find it until I'm a week old. :I)
CREATURES / BATTLEGEAR:
2x Neekwin (Front-Center; Vial of Liquid Thought, mid-row where Illexia isn't; Hive Amber)
2x Makanaz (Farthest from Illexia; Ozlai's Wreck, closest to Illexia besides center; Talisman of the Mandiblor)
1x Illexia (Mid-row space closest to Talisman Makanaz; Drilldozer)
1x Ramarhvir (Back-slot; Mipedian Balladeer's Flute)
MUGIC:
2x Danian Elemental Choral
1x Cadence Clash
1x Unbalancing Battlesong
1x Geo Flourish
1x Fatiguing Falsetto
OFFENSIVE LOCATIONS:
1x Cryomorph Barrier
1x Mt. Pillar Reservoir
2x Riverlands
2x Skeletal Springs
SUPPORTIVE LOCATIONS:
1x Bodal's Arsenal
1x Momark's Castle
2x Mipedium Mirage
ATTACKS:
2x Essential Evaporation
2x Flash Mend
1x Flood Force
2x Fluid Flame
2x Liquescent Swirl
2x Marksman's Preparation
1x Primal Smash
2x Quick Exit
2x Supercooled Rain
2x Twister of Elements
2x Unsanity
I may consider dropping a Choral now with Fluidflames in the Attack repertoire, so that might be something to change. Any suggestions besides are just as welcome.
Link to the deck on TCO with full-scale explanation to how the deck functions and reasons, even a few pointers iirc. Keep in mind this deck is based on a currently-gone user's who doesn't exist anymore on TCO. I'll just continue this guy's small legacy he left behind...
(Link coming eventually, go look up Danian Control (Minor Edits) on TCO to find it until I'm a week old. :I)
CREATURES / BATTLEGEAR:
2x Neekwin (Front-Center; Vial of Liquid Thought, mid-row where Illexia isn't; Hive Amber)
2x Makanaz (Farthest from Illexia; Ozlai's Wreck, closest to Illexia besides center; Talisman of the Mandiblor)
1x Illexia (Mid-row space closest to Talisman Makanaz; Drilldozer)
1x Ramarhvir (Back-slot; Mipedian Balladeer's Flute)
Set-Up (from your own perspective, playing as them):
[Far-Wrecker Makanaz] [Vial Neekwin] [Close-Talisman Makanaz]
[Amber Neekwin] [Drill Illexia]
[Flute Ramarhvir]
[Far-Wrecker Makanaz] [Vial Neekwin] [Close-Talisman Makanaz]
[Amber Neekwin] [Drill Illexia]
[Flute Ramarhvir]
MUGIC:
2x Danian Elemental Choral
1x Cadence Clash
1x Unbalancing Battlesong
1x Geo Flourish
1x Fatiguing Falsetto
OFFENSIVE LOCATIONS:
1x Cryomorph Barrier
1x Mt. Pillar Reservoir
2x Riverlands
2x Skeletal Springs
SUPPORTIVE LOCATIONS:
1x Bodal's Arsenal
1x Momark's Castle
2x Mipedium Mirage
ATTACKS:
2x Essential Evaporation
2x Flash Mend
1x Flood Force
2x Fluid Flame
2x Liquescent Swirl
2x Marksman's Preparation
1x Primal Smash
2x Quick Exit
2x Supercooled Rain
2x Twister of Elements
2x Unsanity
I may consider dropping a Choral now with Fluidflames in the Attack repertoire, so that might be something to change. Any suggestions besides are just as welcome.