I think marrillian did something along these lines, DoP remastered might have been the name. give it a search its in the forums somewhere
+8
King A-Game Darini
bobosmith01
lazerbem
Regandpledge
Blitser
CSpacian
Chiodosin1
KingMaxxor4
12 posters
Dawn of Perim Remastered Project
Chiodosin1- Ultra Rare
- Chaotic Username : Chiodosin1
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Location : Minnesota, US
- Post n°26
Re: Dawn of Perim Remastered Project
KingMaxxor4- Marrillian
- Chaotic Username : KingMaxor4
Chaotic Coins : 2744
- Post n°27
Re: Dawn of Perim Remastered Project
Blitser and had played a bit with the idea -> https://chaoticbackup.forumotion.com/t905-dawn-of-perim-remastered-project
rebelpilotJYZ- newb
- Chaotic Username : Player
Chaotic Coins : 4
- Post n°28
Re: Dawn of Perim Remastered Project
It is also pretty ridiculous how nearly every fire wielding Underworlder can easily pull off a stat check of a Flame Orb. Furthermore, they even had a power improving battlegear called the Whepcrack that not only helped Underworlders gain power, but made their fire power stronger.
Almost every underworlder can reliably dish out full damage with Flashwarp or Power Pulse.
For Overworlders, the only Creature that can pull of a full damage Rock Wave was Maxxor, and this was assuming he didn’t have minimum Wisdom. Psimion maybe if you had near max wisdom. But a Rock Wave stat check can be completely negated if you got hit with an Ember Swarm.
Stat challenges were also hard for Overworlders to pull off. Earth Creatures should have their wisdom significantly boosted.
Without battlegear, no Overworlder can successfully pull off a full powered Frost Blight.
The Riverland Star didn’t help Overworlders complete stat checks. The Riverland Star should have either increased Speed or Frost Blight should have relied on courage. Water Creatures should have their speed stat increased to match the requirements.
Overworld Mugic was more costly only useful late game. Mugic Reprise wasn’t worth its high cost, and the same can be said of the Overworld Refrain of Denial.
I would increase Maxxor's Mugic Counters to 3 and Heptadd's to 2. I also think Maxxor should have his energy put at 70, and power around 90. Mugic Reprise, and OW Refrain of Denial should only cost 1 Mugic. Raimusa, Antidaeon, and Opto should have also been included in Dawn of Perim as well.
Almost every underworlder can reliably dish out full damage with Flashwarp or Power Pulse.
For Overworlders, the only Creature that can pull of a full damage Rock Wave was Maxxor, and this was assuming he didn’t have minimum Wisdom. Psimion maybe if you had near max wisdom. But a Rock Wave stat check can be completely negated if you got hit with an Ember Swarm.
Stat challenges were also hard for Overworlders to pull off. Earth Creatures should have their wisdom significantly boosted.
Without battlegear, no Overworlder can successfully pull off a full powered Frost Blight.
The Riverland Star didn’t help Overworlders complete stat checks. The Riverland Star should have either increased Speed or Frost Blight should have relied on courage. Water Creatures should have their speed stat increased to match the requirements.
Overworld Mugic was more costly only useful late game. Mugic Reprise wasn’t worth its high cost, and the same can be said of the Overworld Refrain of Denial.
I would increase Maxxor's Mugic Counters to 3 and Heptadd's to 2. I also think Maxxor should have his energy put at 70, and power around 90. Mugic Reprise, and OW Refrain of Denial should only cost 1 Mugic. Raimusa, Antidaeon, and Opto should have also been included in Dawn of Perim as well.
Lynxx- Common
- Chaotic Username : Hastur
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- Post n°29
Re: Dawn of Perim Remastered Project
I honestly wish the diciplines had more weight.
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