This is a tribal guide for new Chaotic players to learn how to effectively play their favorite Tribe. Reposted from my TCO threads and modeled after Occasus' Tribal Wheel, you can learn the basics of your Tribe along with different playstyles and possibly sample decks. Other users are encouraged to post any other helpful information they might have.
This thread is a guide to the Danian Tribe.
Primary Element(s):
Earth
Water
Primary Discipline(s):
Courage
Tribe-Exclusive Types:
Battlemaster
Controller
Mandiblor
Noble
Squadleader
Seven Key Points of this Tribe
Strength in Numbers
This is first, last, and everything in between with this Tribe. This is the most Danian aspect of the Danians. Many of their abilities require numbers (often of Mandiblors) or Hive activation to be effective. While one Danian may seem puny, with the combined strength of his comrades he can become stronger than most can fathom. This and their habit of having overlapping abilities make them the best teamworkers in Perim.
Maintaining Balance
For every up, there is a down, For every left, a right. Balance is a recurring theme with Danian abilities. Hiadrom, two versions of Lore, and Mugic like Song of Symmetry show your Tribe's talent for balancing your own spoils with punishment for the opponent. And while the Overworld may be able to increase one specific discipline they like, you increase them all in the same cast, and your Mandiblor count can push that beyond the wildest imagination of the Overworld.
Combat Ready
Nearly every fighting Danian has your primary elements and discipline, so when you need a fighter, they are always readily available to you. And for the Creatures that don't have all of what you need, no one is better at getting them ready than you. This is great if you need a Bronzeflight defender because the equipped Creature may not need to depend on any other equipment. Whether they gain energy, increase damage, or remain untargetable, a Danian fighter is up to whatever task you present.
Stronger than they Appear
When facing a Danian, never EVER trust its printed energy value. You may think that you're fighting a 40 energy weakling, but one Hive and a compost or Mugic later and you're looking at an 85 energy hulk that can crush Atrapol's armor between his jaws. No other Tribe is as skilled as you at being able to exceed your printed stats.
Making Big Problems Small
Danians may not have many preventative abilities, but you're better than the Overworlders and even some Mipedians at being able to minimize punishment being dealt to you. Cards like Ketun, Song of Resistance, and Elemental Counterpoint make you the best of the best when it comes to shrugging off problems that come your way.
Parasitic Power
If you can't beat 'em, make 'em join you. Infection is a great way to add to your Mandiblor count for guys like Nimmei, and can go a few different ways depending on how you choose to use the parasites. Some cards like Aureban get certain benefits when opposing Creatures are infected. Some like Drazz and Topar work better with you infecting your own army. And cards like Strain of Infection and Fliandar are powerhouses when they reverse that effect. No matter how you play it, infection is a very versatile mechanic for you to work with.
Back for More
The Underworld may have their Song of Revival, but the Danians have been the best at reviving their fallen ever since Kannen. Most of your returning abilities come at the cost of sacrificing another Danian, but that's a cost your Tribe is prepared to pay.
Self-Sacrificing
Even more than the surface Tribes, you know that the good of the many outweigh the needs of the one. From sacrificing to activate Hive or return a Creature or use a compost ability, you have the guts and the ability to sacrifice some to help the whole army.
Core Strategies
Hive
The most famed power of the Danians. You switch it on, and crazy things can happen. This is one of the most spread abilities in the game, but it generally encompasses stat gain and damage buffing. You have plenty of cards to get Hive up and working, so you may never have to worry about that.
Endurance
This ends up being a side effect of almost every Danian deck, but you can make it the main strategy. You can gain unbelievable amount of energy at the drop of a dime, so anyone fighting you is in for a long and painful ride.
Infection
A parasite here and there can pave the way to many good abilities for you to use. Infecting your enemy or yourself is up to you to decide. Whichever path you choose, keep in mind that infection is very hard to stop, leavingguys like Nimmei and Wamma, Hive Ordinance in full control of the battles.
Compost
This one is becoming increasingly popular. With every fallen compost Creature, Mandiblors you control get stronger and stronger. You can fill most of a deck with composters to build to end-result Creatures such as Mhein to go on a rampage at the very end of the match.
Mandiblor Revival
This strategy is almost never used and hard to pull off in terms of cards. While your Mandiblors may be destroyed in combat, you can use revival power to return them to the board after your opponent just played all of their best Attacks to take them down. You could even return them behind enemy lines and let them wreak havoc against their support.
Key Locations
Castle Mommark
Dranakis Threshold
Fear Valley
Gloomuck Swamp
Iron Pillar
Lake Ken-I-Po, Ritual Site
Mipedim Mirage
Mount Pillar
Mount Pillar Reservoir
Mount Pillar Reservoir, Liberated
Rock River Canyon
Runic Grove
Silchaw's Mine
The Hive Gallery
The Infectorium
The Phalanx Portcullis
The Swartbron
This thread is a guide to the Danian Tribe.
Primary Element(s):
Earth
Water
Primary Discipline(s):
Courage
Tribe-Exclusive Types:
Battlemaster
Controller
Mandiblor
Noble
Squadleader
Seven Key Points of this Tribe
Strength in Numbers
This is first, last, and everything in between with this Tribe. This is the most Danian aspect of the Danians. Many of their abilities require numbers (often of Mandiblors) or Hive activation to be effective. While one Danian may seem puny, with the combined strength of his comrades he can become stronger than most can fathom. This and their habit of having overlapping abilities make them the best teamworkers in Perim.
Maintaining Balance
For every up, there is a down, For every left, a right. Balance is a recurring theme with Danian abilities. Hiadrom, two versions of Lore, and Mugic like Song of Symmetry show your Tribe's talent for balancing your own spoils with punishment for the opponent. And while the Overworld may be able to increase one specific discipline they like, you increase them all in the same cast, and your Mandiblor count can push that beyond the wildest imagination of the Overworld.
Combat Ready
Nearly every fighting Danian has your primary elements and discipline, so when you need a fighter, they are always readily available to you. And for the Creatures that don't have all of what you need, no one is better at getting them ready than you. This is great if you need a Bronzeflight defender because the equipped Creature may not need to depend on any other equipment. Whether they gain energy, increase damage, or remain untargetable, a Danian fighter is up to whatever task you present.
Stronger than they Appear
When facing a Danian, never EVER trust its printed energy value. You may think that you're fighting a 40 energy weakling, but one Hive and a compost or Mugic later and you're looking at an 85 energy hulk that can crush Atrapol's armor between his jaws. No other Tribe is as skilled as you at being able to exceed your printed stats.
Making Big Problems Small
Danians may not have many preventative abilities, but you're better than the Overworlders and even some Mipedians at being able to minimize punishment being dealt to you. Cards like Ketun, Song of Resistance, and Elemental Counterpoint make you the best of the best when it comes to shrugging off problems that come your way.
Parasitic Power
If you can't beat 'em, make 'em join you. Infection is a great way to add to your Mandiblor count for guys like Nimmei, and can go a few different ways depending on how you choose to use the parasites. Some cards like Aureban get certain benefits when opposing Creatures are infected. Some like Drazz and Topar work better with you infecting your own army. And cards like Strain of Infection and Fliandar are powerhouses when they reverse that effect. No matter how you play it, infection is a very versatile mechanic for you to work with.
Back for More
The Underworld may have their Song of Revival, but the Danians have been the best at reviving their fallen ever since Kannen. Most of your returning abilities come at the cost of sacrificing another Danian, but that's a cost your Tribe is prepared to pay.
Self-Sacrificing
Even more than the surface Tribes, you know that the good of the many outweigh the needs of the one. From sacrificing to activate Hive or return a Creature or use a compost ability, you have the guts and the ability to sacrifice some to help the whole army.
Core Strategies
Hive
The most famed power of the Danians. You switch it on, and crazy things can happen. This is one of the most spread abilities in the game, but it generally encompasses stat gain and damage buffing. You have plenty of cards to get Hive up and working, so you may never have to worry about that.
Endurance
This ends up being a side effect of almost every Danian deck, but you can make it the main strategy. You can gain unbelievable amount of energy at the drop of a dime, so anyone fighting you is in for a long and painful ride.
Infection
A parasite here and there can pave the way to many good abilities for you to use. Infecting your enemy or yourself is up to you to decide. Whichever path you choose, keep in mind that infection is very hard to stop, leavingguys like Nimmei and Wamma, Hive Ordinance in full control of the battles.
Compost
This one is becoming increasingly popular. With every fallen compost Creature, Mandiblors you control get stronger and stronger. You can fill most of a deck with composters to build to end-result Creatures such as Mhein to go on a rampage at the very end of the match.
Mandiblor Revival
This strategy is almost never used and hard to pull off in terms of cards. While your Mandiblors may be destroyed in combat, you can use revival power to return them to the board after your opponent just played all of their best Attacks to take them down. You could even return them behind enemy lines and let them wreak havoc against their support.
Key Locations
Castle Mommark
Dranakis Threshold
Fear Valley
Gloomuck Swamp
Iron Pillar
Lake Ken-I-Po, Ritual Site
Mipedim Mirage
Mount Pillar
Mount Pillar Reservoir
Mount Pillar Reservoir, Liberated
Rock River Canyon
Runic Grove
Silchaw's Mine
The Hive Gallery
The Infectorium
The Phalanx Portcullis
The Swartbron