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Killua34341
ultraace1022
KingMaxxor4
LeGladiateur
Chiodosin1
bobosmith01
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    What Cards Would be Banned if the Game had a Stable Meta?

    King A-Game Darini
    King A-Game Darini
    Mipedian


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    Post by King A-Game Darini Sat Sep 17, 2016 8:38 am


    1. Primal Smash
    2. Tonal Destruction
    3. Imaginary Walls
    4. Rao'pa Sahkk, Condensation Ceremony
    5. Bodal, Flamdrill Researcher
    6. Zamool, Lord van Bloot's Enforcer
    7. Lord van Bloot, Servant of Aa'une
    8. Melody of the Meek
    9. Tartareck Psi Overloader
    10. Aer'dak
    11. Dror'niq
    12. Super Cooled Rain
    13. Hive Unsung
    14. Najarin, Fluidmorpher's Foe
    15. Hive Amber


    For changes to cards check out the "modified" deck format
    lazerbem
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    Post by lazerbem Tue Nov 22, 2016 6:28 pm

    Najarin FF is an obvious choice for one, but I feel like Karabba and Zamool might deserve it too.
    bobosmith01
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    Post by bobosmith01 Tue Nov 22, 2016 11:13 pm

    Karabba? Nahhhh.
    I feel more like combinations being banned, though that's harder to do.
    Chiodosin1
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    Post by Chiodosin1 Tue Nov 22, 2016 11:19 pm

    aer'dak would be one of my top picks
    LeGladiateur
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    Post by LeGladiateur Wed Nov 23, 2016 12:58 pm

    Zamool probably ... but still
    But Karraba has no point to be banned, he is support to heal and need counters to be use, otherwise he's nothing to get rid of by battle and can only be use once per turn.
    Najarin FF ... maybe, or at least an errata sohe cannot gain like 6 counters with Heptagon hail, but only one at a time or something like that.
    lazerbem
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    Post by lazerbem Wed Nov 23, 2016 1:50 pm

    bobosmith01 wrote:Karabba? Nahhhh.
    I feel more like combinations being banned, though that's harder to do.
    Well generally speaking when a combo is banned, it's the enabler of the combo that's banned. Well, rationally speaking, anyway. There've been plenty of stupid bans in other games

    Aer'dak I don't have much experience with, but if it's a consistent killer then she deserves it. If it's more gimmicky, then maybe not. I think the real enabler of that combo is Xelfe, isn't it?
    LeGladiateur
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    Post by LeGladiateur Wed Nov 23, 2016 2:00 pm

    That is one not cool OP combo ...
    But I'm still not sure about why Karraba is a problem ?
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    Post by lazerbem Wed Nov 23, 2016 2:21 pm

    Because the enabling of healing 80(with just a flute and a Song of Resurgence, ignoring anything else) with a single creature seems a tad high, imo. Compare to the likes of Drabe who can pop out 55 per turn with a set up of a flute and two song of resurgences, and that's really my issue. Karabba and Naj FF both pump out obscene amounts of healing very quickly and with little sacrifice to Mugic space. But that's just my two cents.

    I might be wrong, but yeah.
    KingMaxxor4
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    Post by KingMaxxor4 Wed Nov 23, 2016 2:24 pm

    Tartarek Psi Overloader for sure. He single handily shuts down an entire tribe's playstyle. IDK who thought that was a fair ability.
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    Post by lazerbem Wed Nov 23, 2016 2:28 pm

    Marrillian wrote:Tartarek Psi Overloader for sure. He single handily shuts down an entire tribe's playstyle. IDK who thought that was a fair ability.
    Out of curiosity, how many chieftains can he pop with his ability? The popping ability is rather silly indeed
    LeGladiateur
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    Post by LeGladiateur Wed Nov 23, 2016 4:01 pm

    Well ... How could possibly Karraba heals 80 on one turn ???
    3 mugician's and 4 with a flute ... that makes him able to only heal 30 the first turn ... unless you have like afjak and the mipedian that gives mugician ... but even there ... that makes a Big backrow for only healing ... it's not that Important ...
    LeGladiateur
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    Post by LeGladiateur Wed Nov 23, 2016 4:02 pm

    He can pop as many as he can pay the cost and that there is a taget ...
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    Post by lazerbem Wed Nov 23, 2016 4:37 pm

    LeGladiateur wrote:Well ... How could possibly Karraba heals 80 on one turn ???
    3 mugician's and 4 with a flute ... that makes him able to only heal 30 the first turn ... unless you have like afjak and the mipedian that gives mugician ... but even there ... that makes a Big backrow for only healing ... it's not that Important ...
    Holy crap, I never noticed there was a once per turn clause on that. Yeah, nvm, Karabba is fine where he's at, lol. He can do whatever, it's kay

    As to my second point, I more so meant which chieftains have high enough wisdom for the pop to work anyway.
    LeGladiateur
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    Post by LeGladiateur Wed Nov 23, 2016 5:01 pm

    Well, they mostly all have a high wisdom stats, probalbly not much tha has the 100 required ...
    but moslty all chifteans by what I know have around 70 Wisdom ... so with tartarek PSI ability that gives 35 Wisdom ... you may anihilate a minimum of 2 chieftains.
    ultraace1022
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    Post by ultraace1022 Thu Nov 24, 2016 6:02 pm

    I feel like Zamool should have untargetable when he's engaged instead. It's a huge advantage whenever he's even on someone's team. As for Tartarek, his ability is very specific, as it only counts for chieftains. And it's like LeGladiateur said, most cheiftains have around 70 wisdom.
    KingMaxxor4
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    Post by KingMaxxor4 Fri Nov 25, 2016 1:13 pm

    Most M'arrillian decks will only run a couple of cheiftens, so if they mostly have 70 wisdom and you can pop 2, you shut down the entire deck. Additionally, gaining MC isn't that difficult. Also you can run Skysong Arpeggio; it serves both the purpose of being an OW mugic and giving Wisdom.

    Even if its restricted to "only cheiftens", how is it fair to shutdown an entire playstyle of the game? Also the fact that he's a powerful card on his own, means you can put in in any OW deck and automatically counter M'arrillian decks you encounter while not risking a "dead" card.
    ultraace1022
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    Post by ultraace1022 Fri Nov 25, 2016 8:13 pm

    That's true. If we did have banned cards, I'd have to agree with you and say that Tatarek, PO would have to be one of them. Does anyone think any warbeasts should be banned?
    KingMaxxor4
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    Post by KingMaxxor4 Fri Nov 25, 2016 9:40 pm

    LeGladiateur wrote:
    Najarin FF ... maybe, or at least an errata so he cannot gain like 6 counters with Heptagon hail, but only one at a time or something like that.

    Oh, I never thought of something like this:
    "When opposing creatures gain mugic counter(s) from a single source, etc."

    It could be extended to make him more reasonable against fluidmorphers. Where he's only gaining 1 mugic counter each time a water attack is played rather than 1 for each fluidmorpher per attack. I'm not sure how it would be worded.
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    Post by ultraace1022 Sat Nov 26, 2016 9:43 am

    What about if it was said as once per turn? It could be worded like, "When an opposing creature gains a mugic counter, add a counter to Najarin, FF. Najarin may only gain one counter per turn"
    KingMaxxor4
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    Post by KingMaxxor4 Sat Nov 26, 2016 2:12 pm

    Too much of a nerf. That would strip away his "fluidmorpher foe" part. He would drop out of the meta.
    Killua34341
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    Post by Killua34341 Sun Nov 27, 2016 1:16 pm

    i think tartarek is phine where he's at , cause if you don't use Vessel/Mindprobe , you got only yourself to blame.

    The most broken card to ever exist would be Bodal,flame drill,Period.
    King A-Game Darini
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    Post by King A-Game Darini Tue Nov 29, 2016 12:51 pm

    Fluidmorphs as a whole. The non loyal ones can go into ANY water deck and just cast everything with a crown or fork. If Najarin FF goes then they should too. Or at least be nerfed heavily like making them all loyal and unable to use a fork or crown. Corus and golden heptagon are fine though and might actually get some use if that were the case.

    Zamool and Aerdak/droniq if not fluidmorphs outright.

    Stuff like ursis,chaor tf,maxxor Pop,headmaster and illexia are powerful and significantly better then others but arent nearly as gamebreaking as the rest.

    The only other things I could see a ban on are Imaginary walls and maybe MAYBE melody of the meek. Although meek is counterable in different forms its not fun to play against.

    If were breeaking the meta then SCR,Deadwater,and Bodals dagger.

    Bodal's being on there because 10 extra damage every attack with no downside. (Look at mipedian fulergate) sure the downside being you cant use stat or element attacks but with stuff like retalitory strike,reverberate and primal, who cares? Element and stats can be stopped ,base damage is base damage.. (azaia and numin just stop decks outright)

    It's powerful and its used in most top decks for these reasons.

    I dont even think there should be a ban list but if you really want one. Thatd be it and why.
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    Post by bobosmith01 Tue Nov 29, 2016 8:09 pm

    What about general nerfs or buffs?
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    Post by KingMaxxor4 Tue Nov 29, 2016 9:09 pm

    King A-Game Darini wrote:Fluidmorphs as a whole. The non loyal ones can go into ANY water deck and just cast everything with a crown or fork. If Najarin FF goes then they should too. Or at least be nerfed heavily like making them all loyal and unable to use a fork or crown. Corus and golden heptagon are fine though and might actually get some use if that were the case.

    Zamool and Aerdak/droniq if not fluidmorphs outright.

    Fluidmorphers as a whole aren't a broken mechanic. Except for the two you mentioned, I don't think nerfing them is necessary. Aside from the mentioned ones, fluidmorphers don't have overpowered abilities to spend their mc on. Even with them having a tuning fork, it is nowhere near as broken as Najarin.
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    Post by lazerbem Tue Nov 29, 2016 10:05 pm

    I'm pretty sure Dror'niq's thing was an error in the way it was meant to be used. It'd probably end up errata'd at some point.

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