Anyway I'm calling this new format "modified" and calling the normal format "traditional"
Attacks
Supercooled Rain
effect is now “Remove 4 mugic counters from a creature of your choice”
Twister of the Elements
effect is now reduced to taking 1 card out of your deck instead of 3
Primal smash
Banned
Locations
Illusionary Walls
Banned (you’ll have to use erktabb’s foothold )
Numin Voidlands
effect changed to “At the beginning of combat both player may have there engaged creatures lose all element types. If they do, they gain 10 energy for each element type lost.”
Skeletal Springs
effect changed so fluid morphers can spend their counters (but they still can’t gain any)
Condensation Ceremony
Changed so creatures without water can’t spend there mugic counters on abilities (but they CAN spend them on mugic now)
Mugic
Rhyme of the Reckless
costs 2 counters now
Melody of the Meek
"the next time target creature with 30 or less scanned energy would take more than 10 damage from a single source it takes 10 damage instead"
Battlegear
Xerium Armour
Once per combat when your creature would take more than 20 attack damage you can have it take 20 instead
Vial of Liquid Thought
Instead of adding the attack to your hand instead you shuffle it into your deck
Mugician's tuning fork
The equipped creature now can't gain mugic counters
Overworlders
Najarin - Fluidmorpher’s Foe
He only gains mugic now if a creature gains a mugic counter through fluidmorph. The third effect is removed (the negate marrilian mugic one)
Tartarek - Psi Overloader
unbrainwashed secound effect is now “discard an overworld mugic: target chieftain with 100 or more wisdom loses all abilities and the creature type chieftain.”
Illiar
now 2 BP attacks deal 10 less to illiar instead of dealing 0
Bodal - Flamedrill Reasearcher
earth effect can now only be used once per turn
Hune Paltanin
Effect now heals 5 instead
Underworlders
Zamool
no mugic or abilities can be played while zamool is engaged now (like dranikus threshold)
Lord van Bloot - Servant of Aa’une
normal effect is now The first time each combat a creature engaged with lord van bloot has less than 65 courage that creature loses all element types”(main difference is now you can gain back the elements)
Danians
Ulmquad
both effects can now only be used once per turn
Illeixa
your creatures gain "Defender: noble" instead of just plain defender
Mipedians
Nainna(OG)
now is Unique
Xelfe
effect can only be used once per turn (like everyone else in the cycle)
Malvadine KH
average energy is now -10 (50), now has no mugic counters
M'arrilians
Dror’niq
first effect now cost 2 to play
Think a card should or shouldn't be on this list? Let me know!
Not sure why a certain card is here? I'd be happy to explain!
Last edited by Chiodosin1 on Thu Jul 14, 2016 12:58 am; edited 7 times in total