=========================Intro====================================
With the first Deck Building Contest rules finally decided upon *somewhat*, I decided to test what interesting combinations I could come up with.
The rules are as follows:
1. 6v6 Masters Format
2. Only 1 Mugic may be played per turn
3. Extreme Loyalty - normal loyalty does not exist. Everything is loyal to whatever is in the text (box) area on the card (yes, including flavor text) Meaning you must have at least other card that fulfills the condition. (Eg. cards that say "Bodal calculated" means that you need to at least include a Bodal in your deck. Eg. Cards that have element(proof) x must have a creature with that element.)
With that in mind, I could see that mugic would not play a huge role in the match - as u whoever casts the first stone will simply be denied and likewise. So with the understanding that abilities would play a major role in such a match... I used the three of the 4 High muges of Perim. Before they became High Muges.
====================The Deck====================================
=======================Notes====================================
You could say I avoided the flavor text and abused the no "loyalty" priviledges that came with it. Or you could say it's a deck which I made for the fun of it (Both are true btw). Took me 10 minutes to center a deck around Enre-Hep revolving around recycling counters both when the opposing and when my own creatures fall.
Up-front are 3 hard-hitters - Vlar, Gintanai and Rol'doi who naturally guards the 3 frail-er muges - Lore, Enre-hep and Najarin.
The "engine" if you can even call it that >.> that has been crafted is
1. Najarin FF which absorbs mugic Counters thru Heptagon Hails and various Mipedian Balladeer's Flute
2. Lore AC, which chills as the strongest fighting muge that siphons the opponent's souls into his own mugic arsenal
3. Enre-Hep obtains unused Mugic Counters (including Najarin FFs) to provide easily Recklessness 10 or higher per battle (as req.)
This is a very fragile environment (just like the rainforests) and can be ripped apart easily if not careful. But I believe even so... this is a fairly good warm-up deck to prep
With the first Deck Building Contest rules finally decided upon *somewhat*, I decided to test what interesting combinations I could come up with.
The rules are as follows:
1. 6v6 Masters Format
2. Only 1 Mugic may be played per turn
3. Extreme Loyalty - normal loyalty does not exist. Everything is loyal to whatever is in the text (box) area on the card (yes, including flavor text) Meaning you must have at least other card that fulfills the condition. (Eg. cards that say "Bodal calculated" means that you need to at least include a Bodal in your deck. Eg. Cards that have element(proof) x must have a creature with that element.)
With that in mind, I could see that mugic would not play a huge role in the match - as u whoever casts the first stone will simply be denied and likewise. So with the understanding that abilities would play a major role in such a match... I used the three of the 4 High muges of Perim. Before they became High Muges.
====================The Deck====================================
=======================Notes====================================
You could say I avoided the flavor text and abused the no "loyalty" priviledges that came with it. Or you could say it's a deck which I made for the fun of it (Both are true btw). Took me 10 minutes to center a deck around Enre-Hep revolving around recycling counters both when the opposing and when my own creatures fall.
Up-front are 3 hard-hitters - Vlar, Gintanai and Rol'doi who naturally guards the 3 frail-er muges - Lore, Enre-hep and Najarin.
The "engine" if you can even call it that >.> that has been crafted is
1. Najarin FF which absorbs mugic Counters thru Heptagon Hails and various Mipedian Balladeer's Flute
2. Lore AC, which chills as the strongest fighting muge that siphons the opponent's souls into his own mugic arsenal
3. Enre-Hep obtains unused Mugic Counters (including Najarin FFs) to provide easily Recklessness 10 or higher per battle (as req.)
This is a very fragile environment (just like the rainforests) and can be ripped apart easily if not careful. But I believe even so... this is a fairly good warm-up deck to prep