Good question, yes? If you've studied chaotic cards in depth for the past several years now, you'd notice that the Mipedians are seriously lacking; and no, I'm not saying this to make me look better since I use Mips, I'm saying it because it's true. But why, you ask, is this tribe behind all others? Well, let's start with some fundamentals of the game in general.
Tribes were meant to be tribes.
Unlike other games, chaotic separates its creature cards into categories. This currently includes: Overworld, Underworld, Mipedian, Danian, Marrillean tribes, and tribeless. These categories have unique mannerisms in order to differentiate them from others. They also have a unique social system, particularly apparent in Marrilleans.
Overworlders, and Overworld decks, are known for their healing and helping abilities. Signature abilities are ones like Vidav's 'Heal:15', and Arbeid's 'Target attack does 5 damage'. Overworlders have a higher wisdom average than the other tribes and are focused, but not limited to, the water element. Staying alive, and receiving bonuses from friendly tribemates are just what this tribes does.
Underworlders, and Underworld decks, are known for damage(usually in the form of burn) and sacrifice. Signature abilities are ones like Ulmar's 'Expend Fire: Deal 10 damage', and Magmon's Fire 5 and Recklessness 5. Underworlders have a higher power average and are focused on the fire element. BURN is the Underworld way.
Mipedians, and Mipedian decks, are known for having Warbeasts and using Invisibility abilites. Signature abilities like Iflar's 'Invisibility: Strike 20' make up the Mipedian stereotype. Mipedians have a higher speed average and focus around the Air element, with some whereabouts of the Earth element. Strike, surprise, Conjuror/Warbeast combos are what you will see in every Mipedian deck.
Danians, and Danian decks, are known for their teamwork in the form of Mandiblor union, compost, and infection. Signature abilities include Makanaz's 15 energy gain, Nimmei's 5 energy and discipline boost for each mandiblor you control, and Topar's Infect target creature when it is your turn. Danians have a higher courage average, and are centered around the Earth element, with the somewhat common appearance of the Water Element.
Marrilleans, and Marrillean decks, are known for their breakdown into 3 types of cards: Chieftan, Kha'rall, and Fluidmorpher. Marrilleans live and breath on the Water element, and Chieftan cards the the unique ability of accessing the Brainwashed ability on Minion cards. Finding a balance between helpers(fluidmorphers), hybrids(chieftans) and fighters(kha'rall) will make you a reliable Marrillean deck.
Tribeless, only comprised of four different creatures, are associated with being strong cards and usually have an Earth element.
You see what is wrong here? Perhaps not, but that is why I have to go into further detail.
There are three basic creature types.
I mentioned above three basic creature types, and that is: fighter, helper and hybrid. Fighters are creatures that are made for combat: they are strong, and have the disciplines or elements to land your attacks. Helpers are creatures not fit for combat, but instead are made to improve your fighter's combat abilities. Hybrids are creatures that fall in between these two types, that are neither super strong, nor super helpful. Creatures like Intress NF, Lore AC, or Kaal would be hybrid cards.
Ah, there you have it. There's what is wrong with Mipedian cards. Still haven't caught on yet? Let me help you out. Mipedians have no good hybrids.
Quickly think of all the Mipedians that both help others AND are fit for combat. Have you made a list? Let's see if it's the same as mine:
Owayki
Headmaster Ankhyja
Did I list more than you could? Probably. And it's obvious now why we see the above to cards in Mipedian decks so often. Did you list more than me? Well think about it. Is Taffial or Marquis Darini fit for combat with today's standards? Do you see an average Taffial being able to hold out against an Ursis? Sure there's the occasional combo to make your helpers fighters, but that doesn't make them a hybrid. So is there hope?
Malvadine King's Herald
This Fire and Stone Mipedian which was never released was a step in the right direction. 65 energy, air 5 and defender puts him smack dab between helper and fighter. It's not the 70+ energy you're used to seeing on the regular combatant, but 65 is a heap higher than a Muge would have. Is the hype on Malvadine KH correct? Well, he's not a pro fighter like many people picture him to be, but he is a pro hybrid.
What needs to happen in the long term
As I mentioned, Mipedians are based around Invisibility abilities and the Warbeast/Conjuror combo. This is too basic. Danians have 3 styles to play, Overworld and Underworld have a very generic style that can be used in several ways, but Mipedians are very restricted.
What the Mipedians need is a third mannerism, another way to play Mipedians so that it can make the tribe more diverse, more useful, and ultimately have a wider range of play styles. So perhaps under a revival, Mipedians will get their turn in the spotlight.
Are you bored after reading that rant? Good. Go try to make a creative Mipedian deck to ease your boredom, trust me: the tribe needs you to be creative.
Tribes were meant to be tribes.
Unlike other games, chaotic separates its creature cards into categories. This currently includes: Overworld, Underworld, Mipedian, Danian, Marrillean tribes, and tribeless. These categories have unique mannerisms in order to differentiate them from others. They also have a unique social system, particularly apparent in Marrilleans.
Overworlders, and Overworld decks, are known for their healing and helping abilities. Signature abilities are ones like Vidav's 'Heal:15', and Arbeid's 'Target attack does 5 damage'. Overworlders have a higher wisdom average than the other tribes and are focused, but not limited to, the water element. Staying alive, and receiving bonuses from friendly tribemates are just what this tribes does.
Underworlders, and Underworld decks, are known for damage(usually in the form of burn) and sacrifice. Signature abilities are ones like Ulmar's 'Expend Fire: Deal 10 damage', and Magmon's Fire 5 and Recklessness 5. Underworlders have a higher power average and are focused on the fire element. BURN is the Underworld way.
Mipedians, and Mipedian decks, are known for having Warbeasts and using Invisibility abilites. Signature abilities like Iflar's 'Invisibility: Strike 20' make up the Mipedian stereotype. Mipedians have a higher speed average and focus around the Air element, with some whereabouts of the Earth element. Strike, surprise, Conjuror/Warbeast combos are what you will see in every Mipedian deck.
Danians, and Danian decks, are known for their teamwork in the form of Mandiblor union, compost, and infection. Signature abilities include Makanaz's 15 energy gain, Nimmei's 5 energy and discipline boost for each mandiblor you control, and Topar's Infect target creature when it is your turn. Danians have a higher courage average, and are centered around the Earth element, with the somewhat common appearance of the Water Element.
Marrilleans, and Marrillean decks, are known for their breakdown into 3 types of cards: Chieftan, Kha'rall, and Fluidmorpher. Marrilleans live and breath on the Water element, and Chieftan cards the the unique ability of accessing the Brainwashed ability on Minion cards. Finding a balance between helpers(fluidmorphers), hybrids(chieftans) and fighters(kha'rall) will make you a reliable Marrillean deck.
Tribeless, only comprised of four different creatures, are associated with being strong cards and usually have an Earth element.
You see what is wrong here? Perhaps not, but that is why I have to go into further detail.
There are three basic creature types.
I mentioned above three basic creature types, and that is: fighter, helper and hybrid. Fighters are creatures that are made for combat: they are strong, and have the disciplines or elements to land your attacks. Helpers are creatures not fit for combat, but instead are made to improve your fighter's combat abilities. Hybrids are creatures that fall in between these two types, that are neither super strong, nor super helpful. Creatures like Intress NF, Lore AC, or Kaal would be hybrid cards.
Ah, there you have it. There's what is wrong with Mipedian cards. Still haven't caught on yet? Let me help you out. Mipedians have no good hybrids.
Quickly think of all the Mipedians that both help others AND are fit for combat. Have you made a list? Let's see if it's the same as mine:
Owayki
Headmaster Ankhyja
Did I list more than you could? Probably. And it's obvious now why we see the above to cards in Mipedian decks so often. Did you list more than me? Well think about it. Is Taffial or Marquis Darini fit for combat with today's standards? Do you see an average Taffial being able to hold out against an Ursis? Sure there's the occasional combo to make your helpers fighters, but that doesn't make them a hybrid. So is there hope?
Malvadine King's Herald
This Fire and Stone Mipedian which was never released was a step in the right direction. 65 energy, air 5 and defender puts him smack dab between helper and fighter. It's not the 70+ energy you're used to seeing on the regular combatant, but 65 is a heap higher than a Muge would have. Is the hype on Malvadine KH correct? Well, he's not a pro fighter like many people picture him to be, but he is a pro hybrid.
What needs to happen in the long term
As I mentioned, Mipedians are based around Invisibility abilities and the Warbeast/Conjuror combo. This is too basic. Danians have 3 styles to play, Overworld and Underworld have a very generic style that can be used in several ways, but Mipedians are very restricted.
What the Mipedians need is a third mannerism, another way to play Mipedians so that it can make the tribe more diverse, more useful, and ultimately have a wider range of play styles. So perhaps under a revival, Mipedians will get their turn in the spotlight.
Are you bored after reading that rant? Good. Go try to make a creative Mipedian deck to ease your boredom, trust me: the tribe needs you to be creative.