Okay so here's just a few creatures I was thinking of, I don't have access to photoshop or similar and... okay and I"m lazy in that regard at least right.
So here's the info in text format
Melke (Hero of the desolate wastes)
Courage : 70
Power : 55
Wisdom : 55
Speed : 75
Energy : 50
Mugic : 1
Elements : Air, Earth
Invisibility : Strike 10
If a Mirage is in play Melke gains Earth: 5
If Melke wins initiative gains Air : 5
"One mipedian in the right place can do what an army cannot" - Crown Prince Iflar
Iflar (Fugitive)
Courage : 60
Power: 65
Wisdom : 50
Speed : 60
Energy : 55
Mugic : 1
Elements : Fire, Air
Invisibility Surprise
Invisibility : strike 10
Invisibility : disarm
"The call of Vengeance leads to many strange places"
Prince Mudeenu (Crown Prince)
Courage : 65
Power: 65
Wisdom : 55
Speed : 60
Energy : 60
Mugic : 1
Elements : Air
Invisibility Strike 15
When Mudeenu deals air damage also remove X from opposing creatures discipline of your choice (where X equals air damage)
"Keep your friends close and your enemy so close your blade is in their heart" - Mudeenu
Sobtjek "Student of the Air"
Courage : 40
Power : 50
Wisdom : 80
Speed : 35
Energy : 40
Mugic 2
Element : Air
(Two mugic) Sacrifice Sobtjek : Every creature you control gains Air 5 for the rest of the game
Any thoughts on these cards, I get the feeling they might be a bit on the powerful side but if anyone has any thoughts or ways to balance them out that'd be awesome
So here's the info in text format
Melke (Hero of the desolate wastes)
Courage : 70
Power : 55
Wisdom : 55
Speed : 75
Energy : 50
Mugic : 1
Elements : Air, Earth
Invisibility : Strike 10
If a Mirage is in play Melke gains Earth: 5
If Melke wins initiative gains Air : 5
"One mipedian in the right place can do what an army cannot" - Crown Prince Iflar
Iflar (Fugitive)
Courage : 60
Power: 65
Wisdom : 50
Speed : 60
Energy : 55
Mugic : 1
Elements : Fire, Air
Invisibility Surprise
Invisibility : strike 10
Invisibility : disarm
"The call of Vengeance leads to many strange places"
Prince Mudeenu (Crown Prince)
Courage : 65
Power: 65
Wisdom : 55
Speed : 60
Energy : 60
Mugic : 1
Elements : Air
Invisibility Strike 15
When Mudeenu deals air damage also remove X from opposing creatures discipline of your choice (where X equals air damage)
"Keep your friends close and your enemy so close your blade is in their heart" - Mudeenu
Sobtjek "Student of the Air"
Courage : 40
Power : 50
Wisdom : 80
Speed : 35
Energy : 40
Mugic 2
Element : Air
(Two mugic) Sacrifice Sobtjek : Every creature you control gains Air 5 for the rest of the game
Any thoughts on these cards, I get the feeling they might be a bit on the powerful side but if anyone has any thoughts or ways to balance them out that'd be awesome