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    Mandiblor Printer (aka kolmo Compost)

    CobaltMagpie
    CobaltMagpie
    newb


    Chaotic Username : CobaltMagpie
    Chaotic Coins : 5

    Mandiblor Printer (aka kolmo Compost) Empty Mandiblor Printer (aka kolmo Compost)

    Post by CobaltMagpie Wed Sep 15, 2021 4:28 pm

    this started as a variant of bait and swift but quickly grew an identity of it's own.
    this deck relies on making fights not matter so you can curate your attack hand and win with a bursty but less then consistent attack deck.

    I'll put the strategy below the deck list as to not clog the top of the post.

    Creatures:
    kolmo assimilated
    hiadrom
    illexia the danian queen
    makanaz
    ivelaan
    makanaz

    Battle Gear:
    plasma pounder
    ulmar's projector
    armor of earthen might
    talisman of the mandiblor
    alluring bait
    talisman of the mandiblor

    Mugic:
    choral of the apparition
    refrain of denial overworld underworld
    refrain of denial overworld underworld
    adaptive progression
    elemental elegy
    elemental elegy

    Locations:
    bodal's arsenal
    bodal's arsenal
    vidav's refectorium
    vidav's refectorium
    brawler's burrow
    brawler's burrow
    castle mommark
    castle mommark
    mipedim mirage
    mipedim mirage

    Attacks:
    grounding grapple
    grounding grapple
    fearless strike
    fearless strike
    streak strike
    streak strike
    earth pulse
    earth pulse
    gravel grind
    gravel grind
    marksman's preparation
    marksman's preparation
    aftermath feint
    aftermath feint
    earthshape
    earthshape
    spirit gust
    spirit gust
    mirthquake
    mirthquake


    Strategy:

    on the opponents first combat you want to defend with ivelaan. then use alluring bait to pull up their defender/illexia (or least important midrow if they don't have one). immediately follow that up with kolmo's blink ability, then for the rest of the fight use your worst attack in hand as to optimize you attack hand. be sure to always keep grounding grapple above all else


    if you go first then attack with makanaz. feel free to use any attack other then grounding grapple. if you win then great, if you don't then talisman out of there.
    most of the time this will just be an extra turn to set up your hand.
    after this turn see above for what to do next.

    during turn 2/3 (depending on if you go second/first) attack with kolmo into their backline.
    the name of the game for this fight is "get mipedim mirage". don't be afraid to hold on to lethal if it means getting one plasma pounder closer to mirage. you aren't guaranteed mirage but you'll get it more often then not. if you play grounding grapple then you'll either get mirage, a location that will help you get your next grapple (vidavs/brawlers), or you will REALLY low roll into all arsenal and momark but this is rare. feel free to use adaptive/elegy here if it means buying you time to get mirage


    from here you will fall into one of two cycles. talisman cycle (which gets you one creature and takes 2 turns), and  ulmar's cycle (which gets you 2 creatures and takes 3 turns, this one having the prerequisite that you need a non-ivelaan mandiblor in grave).
    sometimes you will get really lucky and be able to do more then one step in a single turn, but most of the time you will be stuck doing things one turn at a time
    you also technicly have two of the talisman cycle to pick from but since you can only do one cycle at a time this only comes up when lore's chamber is involved or you didn't need to use your talisman for whatever reason so you can set up more then once

    Talisman Cycle:
    step 1: spend a fight digging for grounding grapple, preferably while using mirthquakes. if you get a grounding grapple only use it if you know you have an arsenal in your top 3 and it is lethal, or if you don't have talisman already on your engaged creature. it is preferable to wait untill you get both grapples to use it but sometimes you just can't

    step 2: use grounding grapple or mirthquake to pull bodal's arsenal and bring back talisman of the mandiblor.(you'll be wanting to pull up brawlers burrow to restock your grounding grapples if you are able to. if you don't have both grapples and you are a decent ways into your attack deck then grab vidav's to help you dig)

    Ulmar's cycle

    step 1: spend a fight digging for grounding grapple (same as before)

    step 2: get bodals arsenal and bring back ulmar's projector, then keep digging for grapples while using mirthquakes if you can. if you can set up your location deck so so are one mirthquake away from castle mommark in step 3 then all the better

    step 3: get castle mommark by any means while your ulmars projector creature is engaged, sac the creature using mommark and you will not only get the creature from mommark but also you'll get your creature that you sac'ed back with ulmar's projector.



    Counters:
    Lore's Chamber will almost always remove at least one cycle from play if pulled late enough in the game, you can usually play through one at least for a while but it still hurts a lot

    gravel grind basically forces you to use elemental elegy or adaptive on it if you have anything relevant in grave

    agitos can prevent you from setting up properly, you can still play through it
    same with swift

    an early mipedim mirage/ wings of attraction can REALLY mess up your early game

    UW burn forces you to use both elegies on the ulmars at the start of the match, you also need to use refrains on whatever battlegear hate they are packing, they almost always bring lore's so it's not a great matchup

    Headmaster Ankhyja, Seeker of the Art can stop you from using alluring bait/elegy

    kileron is also a counter for hopefully obvious reasons

    rothar can make them ignore mipedim mirage, hurting your early game

    I think that's everything



    this deck is still being optimized so if you think you can make the deck better just reply
    also before anyone says it: not everyone like long games so this deck will inevitably get hate for that alone

    just remember, this deck cannot go infinite,  it will die if it loses too many combats

    it's just that the number of combats it can lose is REALLY high

    KingMaxxor4 likes this post


      Current date/time is Sat Apr 27, 2024 5:14 am