I'm sorry C. I'll make a deck and edit this today if you wanna add me. Just give me a little bit.
:Sloth:
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Edit:I did it! It's called "Running Water"
Attacat,Tactical Aid
115s 65w 55 or might be 60e,1mc range and swift 1.
Levitarr Gives 50s and does 5 damage to creatures that land attacks on Attacat.
Otinee
65s 60w 60e (might be more) Water 5 1mc
Super charged alternate when revealed gives 100 in a certain dicipline (pick speed) might be a one time thing so It might be changed.
Vitar'Zu
:
110s 60w 55 e (if I remember it right)
Earthproof 25,Intimidate 30s and does extra 5 to mipedians.
Amber Shard gives earth 25 energy and defender to minions.
(Magma Shard Gives Fire,25e and Defender Chief)
Phelphor, of the Deep
Fluidmorph 1mc move the opponents creature. Might be switched for another Morph like Lam'inkal.
Bronzeflight gives Defender when the opponent has Range.
Jus'Hebban
Chieftain ,makes your creatures attacatcks I mean attacks have challenge 50 Speed deal 10 damage.
Format:
1 2 3
4 5
6
1. Attacat,Tactical Aid / Levitarr
2.Otinee / Super Charged Alternate
3. Same as 1.
4. Phelphor of the Deep/ Bronzeflight
Or Vitar'Zu with Magma Shard
5. Vitar'Zu / Amber Shard
6.Jus'Hebban / W.E.V or undecided
Mugic
Nourishing Nocturne 2mc
Destroys a minion and gives target creature it's energy.
Candence Clash x2
Sends a mugic back to the owners hand.
Geo Flourish x2 1mc heals 15 damage
Nourish must be switched if a fluidmorph is not in this deck.
Locations
Runic Grove x2
Dranikis Threshold x2
Rapo'Sahkk ,Ihun'Kalin's Foothold x2 (sorry switch for something else forgot it was rare..though it fits great)
Riverlands x2
Imaginary walls
Hunter's Perimeter or Mipedim Mirage (can't use miped)
Attacks
Vine Snare x2 2bp
Time Slow x2
Acceleration x2 6bp
Poison Sphere x2 8bp
Meditative Leap x2 10bp
Aqua Recoil x2
Rain Spears x2 16bp
Flood force x2 18 bp
Last 2 1bp and 0bp are undecided
Attacks can be switched around as much as you want.
How to use? Well that's simple Speed speed speed,water water water! This deck hits fast and it hits hard.
Weaknesses? General low energy, Losing elements , losing speed,losing that chief can hurt quite a bit and Phobia plates would be hurtful. Luckily a lot of the things that can stop it would be rare and higher so up against uncommon/common decks it should do okay. Like you won't see Lord Van bloot,Najarin ff,blazvatan or ninren so that's nice. I think Chio's deck might be pretty challenging but I still think I might be able to pull out ahead. Love his deck though Galmadar's ability isn't something to gawk at.
Step by step how to use though would be to scope out what they got and attack at their weak spots. Attacat's have range and swift! Use it! All attacks shold be dishing out big numbers. Those Levitarr's add up brah! Consider who it is that you're fighting say Zhade attacks attacat or Otinee..Nope switch in your Vitar'zu. Opponent getting a little close to your Chief? Push him back with Phelphor and jump to him With Attacat. Otinee getting a little low? Use Attacat's ability. Getting a little low,geo flourish. They used dry touch? Harmonics! Need that little extra water damage? Harmonics! Mugic's all generic so runic grove is good.. Vitar'zu with Magma might be a little more helpful then Phelphor but it's really up to you.
Anyways Honorable mentions here
Mocka'dyn
Deceleration Requiem
The attack that Gives 100 speed
Hermatred etc.
Hope you like it!
Last edited by King A-Game Darini on Sat Oct 03, 2015 5:43 pm; edited 3 times in total