something something locations something something joke something.
starting off is takinoms home aka the twisted place, its forces players to play with 1 less attack cards in there hands so RIP if you play marksmans preperation lol. Improtant note about when to draw "effects become inactive" is either when it no longer is the active location or if something like smildon is used whichever comes first.
art by Keith Conroy and David Curiel
next up if the hall of prophocy a hidden room in the keh-sepp ruins that hold a mystical hourglass. the prophocy says that when the hourglass runs out a great crisis will befall perim.
functionally its reverse twisted palace letting players use 1 more attack instead of 1 less
art by Edgar Cardona
next is the cornal halls the hall where old mipedian kings lived. it holds many secrets to leadership and therefore gives great boosts to the leading types of each tribe. hope you guys like text.
art by Edgar Cardona
morn memorial is a reminder of all those lost during the marrillian invasion. To honor the dead the 4 tribes all agree not to fight on its sacred ground.
Art by Keith Conroy and David Curiel
last is the mipedin oasis during the mipedians feast. when the 7 stars align in the sky many things change through out perim in the oasis a feast is held to become more intune with the spirits of nature were all manner of celebration takes place.
functionally this card is a bit confusing so enjoy my offical rulings
ruling 1. each effect of a card is taken seperately so the check and challange of posion sphere are each seprate since the challange does damage its fine but the check doesn't so its negated.
ruling 2. if an effect has deal X damage anywhere in it the whole effect gets to stay not the deal damage part so marksmans prep you can discard to deal 30 then draw if you wish, and for appocaclypse all of those effects get to stay since "deal 5 damage" is in there.
Ruling 3. negated is not the same as removed, so if you play slime slam and have outpreform power 5 if you pass the check the attack becomes a power attack, the flip facedown effect is negated so it does nothing but its still there so the attack is a sucessful power attack and deals an additional 5 damage with outpreform.
Art by Keith Conroy, Adrian Barrios, Andrew Bradshaw, and Anthony Washington.
starting off is takinoms home aka the twisted place, its forces players to play with 1 less attack cards in there hands so RIP if you play marksmans preperation lol. Improtant note about when to draw "effects become inactive" is either when it no longer is the active location or if something like smildon is used whichever comes first.
art by Keith Conroy and David Curiel
next up if the hall of prophocy a hidden room in the keh-sepp ruins that hold a mystical hourglass. the prophocy says that when the hourglass runs out a great crisis will befall perim.
functionally its reverse twisted palace letting players use 1 more attack instead of 1 less
art by Edgar Cardona
next is the cornal halls the hall where old mipedian kings lived. it holds many secrets to leadership and therefore gives great boosts to the leading types of each tribe. hope you guys like text.
art by Edgar Cardona
morn memorial is a reminder of all those lost during the marrillian invasion. To honor the dead the 4 tribes all agree not to fight on its sacred ground.
Art by Keith Conroy and David Curiel
last is the mipedin oasis during the mipedians feast. when the 7 stars align in the sky many things change through out perim in the oasis a feast is held to become more intune with the spirits of nature were all manner of celebration takes place.
functionally this card is a bit confusing so enjoy my offical rulings
ruling 1. each effect of a card is taken seperately so the check and challange of posion sphere are each seprate since the challange does damage its fine but the check doesn't so its negated.
ruling 2. if an effect has deal X damage anywhere in it the whole effect gets to stay not the deal damage part so marksmans prep you can discard to deal 30 then draw if you wish, and for appocaclypse all of those effects get to stay since "deal 5 damage" is in there.
Ruling 3. negated is not the same as removed, so if you play slime slam and have outpreform power 5 if you pass the check the attack becomes a power attack, the flip facedown effect is negated so it does nothing but its still there so the attack is a sucessful power attack and deals an additional 5 damage with outpreform.
Art by Keith Conroy, Adrian Barrios, Andrew Bradshaw, and Anthony Washington.