Tinnoi Phobia Mask/Tunic | Lord Van Bloot, Servant of Aa'une Van Bloot's Scythe | Agrino Jaldar Danian Carapace | |||
Okaxor Muge's Tuningfork | Uksum Kha'rall Shard of the Staunch | ||||
Gan'trak Challor |
Attacks | BP | Total BP |
Mind Grind | 2 | 2 |
Deceleration | 2 | 4 |
Gravity Slam | 2 | 6 |
Terror-Flying Tackle | 2 | 8 |
Rancorous Projection | 2 | 10 |
Rancorous Projection | 2 | 12 |
Daunting Bravery | 1 | 13 |
Daunting Bravery | 1 | 14 |
Dry Liquid | 1 | 15 |
Dry Liquid | 1 | 16 |
Piercing Brilliance | 1 | 17 |
Piercing Brilliance | 1 | 18 |
Poison Sphere | 1 | 19 |
Poison Sphere | 1 | 20 |
Mindful Finish | 0 | 20 |
Flashwarp | 0 | 20 |
Quick Exit | 0 | 20 |
Quick Exit | 0 | 20 |
Shadow Strike | 0 | 20 |
Shadow Strike | 0 | 20 |
Velocitrap | 0 | 20 |
Van Bloot's Banquet
Van Bloot's Banquet
Underworld City During Van Bloot's Ascent
Underworld City During Van Bloot's Ascent
Rao'Pa Sahkk Ihun'Kalin's Foothold
Numin Voidland
Numin Voidland
Glacier Plains M'arrilian Melting Camp
Chamber of Waves
Chamber of Waves
Mugic:
x2 Intimidating Melody of M'arr
x2 Opus Opposed
x1 Refrain of Denial
x1 Melody of Mirage
Two of each Location Card, except for Rao'Pa Sahkk Ihun'Kalin's Foothold and Glacier Plains M'arrilian Melting Camp. Both of them have extraordinary synergy with the deck's focus, but the deck doesn't have enough sacrifice or synergy outlets to allow for a continued upkeep cost to keep flipping them over. So instead of going with 2 of 5 locations, I've decided to use one of them. It's nice to flip over one, but I won't have to freak out when I don't have enough Mugic Counters or don't want to sacrifice Battlegear on my minions. Because Gan'Trak focuses on ability damage, and none of my team uses elemental attacks, Numin Voidlands increases my energy while doing nothing but harm to my opponents. Chamber of Waves basically says "The enemy starts with 10 less energy", while Van Bloot's locations are just icing on the cake.
Any tips would be nice. Namely, how I'd be able to use Mugic without being required to use Muges Tunefork without a defender protecting him. Really, he is there for the 3 mugic counters, and saying "NO!" if someone tries increasing their stats, lol. Honestly, I really wanted to have all 5 tribes in there for attacks like Accelerated Unity and Tribal March, but deck restrictions (and not enough stat check 0 costs) ultimately made me switch to a more Fail type build. I'll probably remove Tinnoi for Bladez, considering Tinnoi only reduces once while Bladez is basically "deal an extra 10 damage with each of your pokes". I'll have to remove Melody of Mirage though. Any ideas? I really wanna make a Minion Army to make one of my favorite M'aarilians (first M'aarilian I pulled in a pack) viable.