---1---
--2-3--
-4-5-6-
Creatures and Battlegear:
#1 - Agitos, Eloquent Motivator with Weightless Energy Vessel
#2 - Tarin with Evergreen Tunic
#3 - Tarin with Evergreen Tunic
#4 - Illiar with Drilldozer, Customized Rig
#5 - Zamool with Algal Wings of Attraction
#6 - Illiar with Drilldozer, Customized Rig
Attacks:
Grounding Grapple x 1 (4 BP)
Braveglint x 2 (4 BP)
Enlightened Tenacity x 2 (4 BP)
Earth Pulse x 2 (2 BP)
Streak Strike x 2 (2 BP)
Gravel Grind x 2 (2 BP)
Primal Smash x 1 (1 BP)
Mineral Mayhem x 1 (1 BP)
Evaporize x 2 (0 BP)
Shadow Strike x 2 (0 BP)
Velocitrap x 2 (0 BP)
Earthshape x 1 (0 BP)
Locations:
The Darkened Dunes x 1
Mommark's Castle x 1
Bodal's Arsenal x 2
Brawlers' Burrow, Pugilist's Pit x 2
Gloomuck Swamp x 2
Iron Pillar x 2
Mugic:
Song of Revival (Underworld) x 1 (2 MC)
Canon of Casualty x 1 (1 MC)
Song of Resurgence x 2 (1 MC)
Vidav's Voicing x 2 (1 MC)
It's been a long time since I've done this so bear with me. The creature line-up is pretty basic, Agitos helps Zamool on my turn while also giving me a way to cast Song of Revival should Zamool be destroyed. The Tarins strengthen my Zamool and Illiars who can cast the healing mugic on Zamool or double as back-up fighters should anything happen to him and me not be able to revive him immediately. The attacks are basic earth and courage attacks. Grounding Grapple helps me search out either Bodal's Arsenal or Mommark's Castle, whichever is needed, while dealing decent damage and Gravel Grind allows me to limit my opponent's choices should they use the effects of the aforementioned locations. The other locations help by either strengthening Zamool or negating battlegear which is worthless for Zamool on my turn when he is engaged. Basicly, only my opponent suffers from the loss of battlegear in Zamool's case. Lastly, there is the Mugic, but I've already covered it during everything else. I did try this with Searing Symphony instead of Canon but it isn't as consistent since sometimes you face creatures with 1 or no elements. Also, in case you're wondering about some cards I use only 1 of, I built this using only cards I owned. I figured I'd finally make a Zamool deck since I pulled 1 with Max Energy and nothing below average. So feel free to leave feedback and suggestions. Thanks.
--2-3--
-4-5-6-
Creatures and Battlegear:
#1 - Agitos, Eloquent Motivator with Weightless Energy Vessel
#2 - Tarin with Evergreen Tunic
#3 - Tarin with Evergreen Tunic
#4 - Illiar with Drilldozer, Customized Rig
#5 - Zamool with Algal Wings of Attraction
#6 - Illiar with Drilldozer, Customized Rig
Attacks:
Grounding Grapple x 1 (4 BP)
Braveglint x 2 (4 BP)
Enlightened Tenacity x 2 (4 BP)
Earth Pulse x 2 (2 BP)
Streak Strike x 2 (2 BP)
Gravel Grind x 2 (2 BP)
Primal Smash x 1 (1 BP)
Mineral Mayhem x 1 (1 BP)
Evaporize x 2 (0 BP)
Shadow Strike x 2 (0 BP)
Velocitrap x 2 (0 BP)
Earthshape x 1 (0 BP)
Locations:
The Darkened Dunes x 1
Mommark's Castle x 1
Bodal's Arsenal x 2
Brawlers' Burrow, Pugilist's Pit x 2
Gloomuck Swamp x 2
Iron Pillar x 2
Mugic:
Song of Revival (Underworld) x 1 (2 MC)
Canon of Casualty x 1 (1 MC)
Song of Resurgence x 2 (1 MC)
Vidav's Voicing x 2 (1 MC)
It's been a long time since I've done this so bear with me. The creature line-up is pretty basic, Agitos helps Zamool on my turn while also giving me a way to cast Song of Revival should Zamool be destroyed. The Tarins strengthen my Zamool and Illiars who can cast the healing mugic on Zamool or double as back-up fighters should anything happen to him and me not be able to revive him immediately. The attacks are basic earth and courage attacks. Grounding Grapple helps me search out either Bodal's Arsenal or Mommark's Castle, whichever is needed, while dealing decent damage and Gravel Grind allows me to limit my opponent's choices should they use the effects of the aforementioned locations. The other locations help by either strengthening Zamool or negating battlegear which is worthless for Zamool on my turn when he is engaged. Basicly, only my opponent suffers from the loss of battlegear in Zamool's case. Lastly, there is the Mugic, but I've already covered it during everything else. I did try this with Searing Symphony instead of Canon but it isn't as consistent since sometimes you face creatures with 1 or no elements. Also, in case you're wondering about some cards I use only 1 of, I built this using only cards I owned. I figured I'd finally make a Zamool deck since I pulled 1 with Max Energy and nothing below average. So feel free to leave feedback and suggestions. Thanks.
Last edited by ManOfAction on Tue Feb 11, 2014 1:21 am; edited 1 time in total (Reason for editing : Had to edit something :p)