by Malcolm9 Thu Nov 21, 2013 11:31 am
~~~~~~GET READY FOR A MASSIVE WALL OF TEXT!!!!!~~~~~~~
No, I still support the 1 Mugic Card Rule or Tonal.
While it very possibly this rule just makes mugic cards totally useless thus "ruining the core play-ability" of the game. The goal of this was to invent new decks that would not be "hindered by old metas." And if I remember correctly - (which honestly... may be a big problem - my memory is fading fast), the meta 6v6 masters decks normally relied a fair amount on mugic like the Zamool Burn Decks - (Using Zamool to stop denial mugic so they can free spam burn mugic killing everything.) or the Mipedians with all their interesting combinations with things like Gear Glissando etc. etc.
Thus to create new decks that would not be hindered by the old metas... We either need to ban out certain cards - Zamool, Hune Paltinin etc. - Or limit the impact Mugic can have in a 6v6 masters match.
So let's see the "one mugic/ability per creature per turn" rule - At first glance, it seems to be a pretty good implementation. However isn't really a major factor in most decks imo. Unless they rely on a card that spams abilities like Najarin FF, it's a pretty weak rule.
Clans like the UW and OW just needs to play the counters on the right creatures -> Kopond casting Burn and Chaor casting Song of Revival per say. -> it still has decent burn with Ulmar Perithon Racer expend fire for 10 + 1 {} Cannon of Casualty x2 + 2 Improvisational Melody for example. Since they have no {} damage mugic per say.
Clans like the Mipedian who don't rely on mugic as much, makes this easier to deny mugic and perhaps stop abilities making it effectively an apprentice match (less to deny, as they can't spam mugic as much per say).
Clans like Danians might suffer from this a bit with all the infection, disinfection, Hive Activation etc. etc. But once again, nothing too major - compost can assist with this.
Thus the playstyle of clans doesn't really change that much. Old meta decks can still be used such as the Zamool Deck - granted to not as much great effect. But will still retain say 75% of its former strength.
Okay analyzing the Tonal Rule - Once again the issue of Denial vs Actual Mugic plays a part here. So let's presume it's Actual Mugic vs Actual Mugic first (or Non-Denial)
Clans need to choose their mugic extremely carefully (esp since multiple casts are possible - clarification is required as to X amt of casts) - for instance if Unlimited casts of Canon of Casualty is allowed, we can presume a mass burn damage will amount - if Unlimited Casts of Gear Glissando is allowed - we can presume, they can have no battlegear. etc. etc.
So in terms of Actual Mugic - there is a varied amount of choices that may not neccesarily be an easy decision - ex. Canon of Casualty may be a popular pick in terms of Unlimited Casts. But the OWers generally higher Mugic Count + Song of Resurgence may counter and exceed the burn dealt.
And decks will have to be built around counters to that one mugic or to assist with that 1 single mugic.
In terms of Actual Mugic vs Denial Mugic - We can either presume - there will be no real impact by mugic casted by both sides. Maybe a mugic ability or two will past (due to lack of counters by denial side) - but damage will not be as significant as Actual vs Actual. This creates an ability vs ability battle. So creatures with activated abilities are now more important than ever. Guys like Arbeid can come out with less fear onto Burn mugic, guys like say Dakkamal, Melee Trainers. Granted these probably aren't the best examples of how to abuse this.
The point I'm trying to unsuccessfully make or tl;dr -
{tl;dr] : Considering the goal of this competition is to "invoke creativity" and make decks that aren't "hindered by old metas" - Making a tonal rule, thereby reducing the impact of Mugic - seems to be a direction to take it. The 1 Mugic/ability per creature is far too weak a rule alone. Putting the two rules together will likely make a new medium between Apprentice and Masters (Masters without mugic)
Above all, this is a deck-building contest not a battling contest with restrictions. Treat it as such.